Farming on Nauvis feels a bit too much like an afterthought to me. There's no Fish farming, Tree farming is rather simplistic, and Biter farming relies too heavily on Gleba-specific resources. This mod aims to address all of these concerns in the following ways:
Wood Farming
- Wood Pulp item added: Intermediary resource, can also be burned as fuel at 200KJ per item.
- Nutrient Bar item added: Nutrient-type fuel for Biochambers, worth 100MJ, spoils in 1 hour into Spoilage.
- Tree Farm Soil item added: When placed, creates artificial soil for planting trees. Can be placed on sand or landfill.
- Wood Processing recipe expanded: now costs 20 Wood and produces 10 Tree Seeds + 200 Wood Pulp over 20 seconds. Same throughput, larger numbers.
- Pulp and Seed Extraction recipes added: 8 Wood -> 200 Pulp and 8 Wood -> 10 Seeds, respectively. Both recipes also cost 1000 Water and take 20 seconds.
- Nutrient Bar recipe added: 20 Pulp + 4 Solid Fuel + 500 Water over 5 seconds -> 1 Nutrient Bar.
- Wood Processing technology altered: now also unlocks Nutrient Bar recipe.
- Wood Extraction technology introduced: Unlocks Wood Extraction and Seed Extraction recipes
- Tree Farm Soil technology introduced: Unlocks Tree Farm Soil recipe.
Fish Farming
- Domesticated Fish entity introduced: Can be "planted" by the Agricultural Tower into unpolluted water using Fish Eggs. Does not move or animate, functionally a "fish plant".
- Fish Meat item added: Intermediary resource, can also be burned as fuel at 200KJ per item.
- Fish Egg item added: Used to create Domesticated Fish, can also be burned as fuel at 200KJ per item.
- Fish Processing recipe introduced: 20 Fish -> 100 Meat + 10 Eggs over 20 seconds.
- Meat and Egg Extraction recipes added: 8 Fish -> 100 Meat and 8 Fish -> 10 Eggs, respectively. Both recipes cost 1000 Water and take 20 seconds.
- Med Kit item added: Consumable, heals 250 health on use, spawns a cloud healing 100 health per second to player characters. 20 Fish Meat + 20 Nutrients + 5 Plastic Bar + 5 Steel Plate to craft over 5 seconds.
- Fish Farming technology introduced: Unlocks Fish Processing and Med Kit recipes.
- Fish Extraction technology introduced: Unlocks Meat Extraction and Egg Extraction recipes.
Biter Nourishment
- Nutritious Meal item added: "Food" type fuel used feed Captive Biter Spawners, fuel value of 10MJ. Locally-sourced alternative to Bioflux.
- Delicious Capture Rocket recipe introduced: 1 Flying Robot Frame + 2 Steel Plates + 5 Nutritious Meals + 2 Processing Units -> 1 Capture Robot Rocket. Locally-sourced alternative for Capture Robot Rockets, using Nutritious Meal in place of Bioflux.
- Biter Nourishment technology introduced: Unlocks Nutritious Mean and Delicious Capture Rocket recipes
Settings
- Recipe Extend Modifier: Multiplies the ingredients, results and craft time of "Processing" recipes. Base Wood Processing is 2 Wood -> 1 Seeds + 20 Pulp, base Fish Processing is 2 Fish -> 2 Eggs + 20 Meat.
- Harvest Modifier: Determines the amount of Wood and Fish gained from farmed Trees and Captive Fish. Fish numbers are in a range of +/- 2 of this value.
- Product Return Modifier: Determines the ratio of input-to-output for Pulp and Meat extraction recipes, in a roundabout way. This actually reduces input cost by dividing by this value.
- Seed Return Modifier: Determines the ratio of input-to-output for Seed and Egg extraction recipes, in a roundabout way. This actually reduces input cost by dividing by this value.
- Nutritious Meal Energy: The energy value of the Nutritious Meal item.