Module Inserter Simplified


Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...

Utilities
a month ago
1.1 - 2.0
131K
Manufacturing

b [Fixed-2.1.1] Crash when selecting tile ghosts

a month ago

crashing while applying modules on entities that are on concrete blueprints

a month ago

Same happend today in my game. Error message:

Error while running event ModuleInserterSimplified::on_player_reverse_selected_area (ID 187)
ModuleInserterSimplified/scripts/insert-module.lua:51: attempt to get length of local 'module_inventory' (a nil value)
stack traceback:
ModuleInserterSimplified/scripts/insert-module.lua:51: in function 'insert_single_into_entities'
ModuleInserterSimplified/scripts/insert-module.lua:123: in function 'insert_modules'
ModuleInserterSimplified/scripts/insert-module.lua:170: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

a month ago

Thanks for the reports - I’m pretty sure this is an engine bug. There’s no way these selection tools should be returning tile ghosts. Easy enough to workaround on my end though.

a month ago

Fixed with a workaround in 2.1.1. Engine bug reported here: https://forums.factorio.com/viewtopic.php?f=7&t=118072

a month ago

Thx for the fix!

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