Module Inserter Simplified


Easy-to-use tool for inserting and upgrading modules in machines using construction robots. Use Module Inserter Extended if you want to create detailed configurations per machine type (it is a straight upgrade from Module Inserter). Use Module Inserter Simplified if you want to easily create module requests, one type at a time, without any complex configuration GUI. Can be installed alongside MI Extended if you really want to...

Utilities
22 days ago
1.1 - 2.0
129K
Manufacturing

b [Fixed-2.1.1] Crash when selecting tile ghosts

26 days ago

crashing while applying modules on entities that are on concrete blueprints

24 days ago

Same happend today in my game. Error message:

Error while running event ModuleInserterSimplified::on_player_reverse_selected_area (ID 187)
ModuleInserterSimplified/scripts/insert-module.lua:51: attempt to get length of local 'module_inventory' (a nil value)
stack traceback:
ModuleInserterSimplified/scripts/insert-module.lua:51: in function 'insert_single_into_entities'
ModuleInserterSimplified/scripts/insert-module.lua:123: in function 'insert_modules'
ModuleInserterSimplified/scripts/insert-module.lua:170: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>

24 days ago

Thanks for the reports - I’m pretty sure this is an engine bug. There’s no way these selection tools should be returning tile ghosts. Easy enough to workaround on my end though.

22 days ago

Fixed with a workaround in 2.1.1. Engine bug reported here: https://forums.factorio.com/viewtopic.php?f=7&t=118072

20 days ago

Thx for the fix!

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