Mobile Factory


A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...

Overhaul
6 days ago
2.0
670
Transportation Mining Fluids Storage

g BUG

6 days ago

The mod Mobile Factory (0.14.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Mobile_Factory_zoms::on_init()
The mod Supply Drop Refurbished Continued (0.3.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event SupplyDropRefurbished_Continued::on_research_finished (ID 22)
LuaTechnology doesn't contain key effects.
stack traceback:
[C]: in function 'index'
__SupplyDropRefurbished_Continued
/control.lua:67: in function <SupplyDropRefurbished_Continued/control.lua:63>
stack traceback:
[C]: in function 'newindex'
__Mobile_Factory_zoms
/control.lua:71: in function <Mobile_Factory_zoms/control.lua:45>

6 days ago

This is an error in Suppy Drop Refurbished Continued. If you check the API documentation for the Control stage, you can see that LuaTechnology does not have "effects" it is LuaTechnologyPrototype that has the "effects." Mobile Factory simply sets "researched" to true on that line for a single technology which is added by Mobile Factory.

6 days ago

Looking between LuaTechnology for 1.1.110 and 2.0.77 "effects" was removed from LuaTechnology likely in favor of removing duplicate data that can be found on the prototype

6 days ago

Thanks for looking into this and for the explanation.

That makes sense. I'll update Supply Drop Refurbished Continued to stop relying on the old "effects" field and make it compatible with the newer LuaTechnology API.

I appreciate you taking the time to track down the cause of the issue.

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