Migration Paths


inspired by FFF-401, adds migration routes used by biters. a good mod for a veteran looking to get off Nauvis faster, or a new player who wants to have more control over when they engage with biters.

Content
3 days ago
2.0
49
Factorio: Space Age Icon Space Age Mod
Planets Combat Enemies Environment

g Mod incompatibilities?

12 days ago

If you have any mod incompatabilities please let me know and I'll try to figure it out!

(There was a message here I accidentally trashed about this, sorry! Please lmk what the issue was!)

12 days ago

It sounded like their mod incompatibility arose from (best guess) they had another mod that deleted demolishers, which I deepcopy. I can take a look at defining my own segmented units from scratch.

11 days ago

I've gone and made some changes so this mod should generally be more compatible. no longer defines the units from the demolisher, but instead does it from scratch

10 days ago

It sounded like their mod incompatibility arose from (best guess) they had another mod that deleted demolishers, which I deepcopy. I can take a look at defining my own segmented units from scratch.

hi yes i exist I WONDERED WHY I DISAPPEARED INTO THIN AIR. Is this

Failed to load mods: Migration-Paths/biter-spitter-migration.lua:56: attempt to index field 'segmented-unit' (a nil value)
stack traceback:
Migration-Paths/biter-spitter-migration.lua:56: in main chunk
[C]: in function 'require'
Migration-Paths/data-updates.lua:2: in main chunk

also, because it's spaced aged, i cajt use it anymore. so uyh, idf7uhvg eron7yit7o89nrtzjmpb vtg897grvb7ytg bg tbt7ihb z8gh rt beib gtyibrg rb gi hnbgplrtnb8gjjbot8jop;thmu0srghnrgyhn brst ha4wshjaRGEFRETB ST BNAN THRY54ZJHTKMSUTJSKYUSJTY

9 days ago
(updated 9 days ago)

Yeah sorry. It requires the fundamental game code that make demolishers possible so spage has to be a dependency. I thought a long time on how to make creatures that mimic wildlife migration routes and this is the best I cam up with (that doesnt destroy game performance)

"Segmented unit" is how factorio refers to demolisher-type units

8 days ago

Shouldn't you just be able to add the feature flag

"segmented_units_required": true

for that?

7 days ago

Say more? im interested to learn what that means.

It wouldnt let people who don't have spage experience this mod, but it could help me code better.

5 days ago

Feature flags allow mods to use Space Age features when they have the expansion installed but without requiring the expansion itself to be enabled. See for example Hot Metals - it's shown as a Space Age mod, because it uses a SA feature (spoilage), but it doesn't require SA to be enabled as a dependency in the mod manager.

Similarly, adding the flag I suggested and removing the dependency might allow using this mod with the vanilla game (as long as SA was still installed). I say "might" because I haven't checked and there's a few things you could be doing that wouldn't work this way without some refactoring, but I think it's probably possible to make it work that way.

3 days ago

Aaaaah, I see. Okay updating and uploading

3 days ago

i wish there was a changelog ;3;

3 days ago

Me too :salute: ill get on that.

This time I just followed the advice from the comment above

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