MT Heaters deprecated


Burn Solid and Liquids to create heat, convert electric to heat, Melt certain ores to molten state to then cast

Content
7 months ago
1.1
781
Manufacturing Power

Changelog

Version: 0.9.10
Date: 2024-4-19
  Fixes:
    - crash with "MODSINDEED" (a nil value)
Version: 0.4.9
Date: 2023-12-3
  Fixes:
    - Liquid Heater 3 mining result incorrect
    - fixed one of the settings saying the wrong thing
Version: 0.4.8
Date: 2023-4-21
  Fixes:
    - Removed setting and re-added a substitute with a default value of false (It was causing technologies to be unresearchable)
Version: 0.4.7
Date: 2022-11-14
  Fixes:
    - Crash due to control.lua not working correctly (idk if it will work as a fix but just a test)
    - changelog dates
Version: 0.4.6
Date: 2022-11-12
  Rework:
    - Changelog order reversed because it is easier to see newly added features on the mod page
  Features:
    - fuel pollution multipliers, your welcome! (coal very stinky now)
  Upcoming:
    - locale "en-gb" is going to be moved to "en" (meaning English,UK for everyone)
    - overhaul of this mod, to be included into a mod set with "MT-"
    - compatability to be left to be done externally
    - mod to be temperarily depricated to be eventually updated with the overhaul eventually (no date, ages)
    - Overhaul mod set, this mod will be included as long as it is or is after mod version number 0.5.0
Version: 0.4.5
Date: 2022-6-17
  Rework:
    - Krastorio2 compatability loads, regardless of bzvery
  Fixes:
    - Removed some unnecessary code for aluminium
    - Electric Heaters can work in Krastorio2, if there is space exploration
    - Tertiary and Baseload advanced steam turbines now corrected
Version: 0.4.4
Date: 2022-6-11
  Rework:
    - Caster now removed, use a chemical plant instead
  Features:
    - Krastorio2 advanced turbines with different priorities
    - A Electrical Version of a Foundary so you can centralise your power stations further or use other power sources for foundaries
  Fixes:
    - Removed unused locale lines for things (mostly settings)
    - Removed a bit of the duplicate technology code for bzvery compatability
Version: 0.4.3
Date: 2022-5-28
  Features:
    - Proper Krastorio2 support (the best I could without feedback), though krastorio2 and verybz will need to be made compatable eventually
    - More liquids to burn in krastorio2 compatability (crude oil, light oil, heavy oil)
  Rework:
    - code now following simpler structure for easier to add mod support
    - settings code was just an utter mess so I removed the settings all together
    - Balanced intermediate recipes and added productivity to recipes
  Fixes:
    - Pollution of Burner Heaters because 1.2x what they should be
    - Being able to create infinite electricity using the advanced turbine from krastorio and electric heater, had to remove it from the game when theres krastorio2
Version: 0.4.2
Date: 2022-5-22
  Features:
    - Heat Boiler (Boiler that takes heat, good for coal liquefacation)
    - Effectivety for Burner Heaters (more efficient burners)
  Balancing:
    - Heaters in general are now much cheaper than nuclear reactors
  Rework:
    - control.lua and there is no longer a certain setting
    - Fluid fuel values and emissions now aligned with KS_Power
Version: 0.4.1
Date: 2022-5-19
  Features:
    - bzvery compatability (included bzaluminum)
    - New tab in crafting for exclusively MT-Heater Stuff called "casglu gwres"
  Fixes:
    - Order in crafting tab
Version: 0.4.0
Date: 2022-5-13
  Fixes:
    - Heat Pipe connection Graphics on Heaters
    - Pipe connection Graphics on Liquid Burner Heaters
    - Molten Ores being able to be Barreled
  Features:
    - Somewhat a redesign for Solid and Liquid Burner Heater's (graphics)
    - New setting allowing for disablement of Foundary and Casters
Version: 0.3.3
Date: 2022-5-8
  Fixes:
    - Fluid Heaters mk2 and mk3 no longer cost solid burner heaters and instead fluid heaters
Version: 0.3.2
Date: 2022-5-8
  Fixes:
    - Foundary no Longer costs an abserd amount of copper
  Rework:
    - Liquid Burner Heater now cannot be disabled, runable with krastorio2 now
    - technology rename, dont worry you wont lose your tech progress
    - Liquid Burner Heater now on Heater Tech, dont worry there a function to enable the recipe if you have researched the tech so you cant get stuck from getting the building
  Balancing:
    - MK3 heaters no longer cost way more than a nuclear reactor
    - All Entity costs from this mod make more sense instead of insane cost
    - All heaters ingredients make sense (pipe for liquid burner heater mk1, inserter for burner heater mk2 etc)
Version: 0.3.1
Date: 2022-5-5
  Fixes:
    - Changelog
    - Min temp of Foundary not 800
    - Couple settings not having a key (locale)
    - Expensive recipe for iron gears not correct
  Rework:
    - Foundary and Caster now has 1 craft speed with speaded up recipes for ease of calculation of ratios
    - Recipe ratio's no longer ugly (Foundary+Caster)
  Features:
    - Example blueprint book with molten stuff, find updates under "BPupdate" in changelog, find the link in modpage for string or inside string.txt in mod
  BPupdate:
    - Release 1 for book
Version: 0.3.0
Date: 2022-5-4
  Rework:
    - Heaters are more expensive as a balance
    - Files have been reorganised
  Features:
    - Foundaries, melt certain ores into a Molten State
    - Casters, Cast items out of the molten ores
Version: 0.2.2
Date: 2022-5-2
  Rework:
    - Now a viable intermediate power scource, cheaper than nuclear and earlier but with pollution
  Features:
    - Now able to run Fluid Burner Heaters with just the mod with no dependancies, will not load with krastorio2 however
Version: 0.2.0
Date: 2021-10-25
  Features:
    - Liquid Heaters, MK1, MK2 and MK3. Requires KS_Power to be enabled to enable Liquid Heaters
    - Dark_Angel_TM translated to russian
  Fixes:
    - Steam Turbine Primary entity icon not correct
Version: 0.1.3
Date: 2021-10-25
  Features:
    - steam-turbine-tertiary
    - steam-turbine-primary
    - basic numbers/letters on icons to distinguish heater types
    - Pollution Factor in "Settings"
  Fixes:
    - Electric heaters entity graphics being offset
    - Electric heaters .ogg sound not electric-furnace.ogg
Version: 0.1.2
Date: 2021-10-24
  Fixes:
    - sounds (a nil value)
    - Heat pipe glow graphics too big
Version: 0.1.1
Date: 2021-10-24
  Rework:
    - A bit of a Code Overhaul
  Balancing:
    - May of balanced some respies
  Fixes:
    - Fixed Changelog
Version: 0.1.0
Date: 2021-08-17
  Balancing:
    - More tweaking with heaters
    - Tweaked resipe costs to be more balanced
  Features:
    - Added tweakable startup settings
    - Setting in startup settings that can be disabled to not tweak values when krastorio 2 is enabled
Version: 0.0.7
Date: 2021-08-15
  Balancing:
    - Balancing
  Fixes:
    - Fixed burner heater being abtained by mining an electric heater
    - Fixed Being able to craft heaters without needing to research it
  Features:
    - Added MK2 and MK3 for current machines
    - Added optional Krastorio changes to the mod, it still works in vanilla, just does some changes if you have krastorio enabled.
Version: 0.0.6
Date: 2021-08-14
  Features:
    - Burner heater
    - Electric heater