MT Heaters deprecated


Burn Solid and Liquids to create heat, convert electric to heat, Melt certain ores to molten state to then cast

Content
11 months ago
1.1
781
Manufacturing Power

Changelog

Version: 0.9.10
Date: 2024-4-19
  Fixes:
    - crash with "MODSINDEED" (a nil value)
Version: 0.4.9
Date: 2023-12-3
  Fixes:
    - Liquid Heater 3 mining result incorrect
    - fixed one of the settings saying the wrong thing
Version: 0.4.8
Date: 2023-4-21
  Fixes:
    - Removed setting and re-added a substitute with a default value of false (It was causing technologies to be unresearchable)
Version: 0.4.7
Date: 2022-11-14
  Fixes:
    - Crash due to control.lua not working correctly (idk if it will work as a fix but just a test)
    - changelog dates
Version: 0.4.6
Date: 2022-11-12
  Rework:
    - Changelog order reversed because it is easier to see newly added features on the mod page
  Features:
    - fuel pollution multipliers, your welcome! (coal very stinky now)
  Upcoming:
    - locale "en-gb" is going to be moved to "en" (meaning English,UK for everyone)
    - overhaul of this mod, to be included into a mod set with "MT-"
    - compatability to be left to be done externally
    - mod to be temperarily depricated to be eventually updated with the overhaul eventually (no date, ages)
    - Overhaul mod set, this mod will be included as long as it is or is after mod version number 0.5.0
Version: 0.4.5
Date: 2022-6-17
  Rework:
    - Krastorio2 compatability loads, regardless of bzvery
  Fixes:
    - Removed some unnecessary code for aluminium
    - Electric Heaters can work in Krastorio2, if there is space exploration
    - Tertiary and Baseload advanced steam turbines now corrected
Version: 0.4.4
Date: 2022-6-11
  Rework:
    - Caster now removed, use a chemical plant instead
  Features:
    - Krastorio2 advanced turbines with different priorities
    - A Electrical Version of a Foundary so you can centralise your power stations further or use other power sources for foundaries
  Fixes:
    - Removed unused locale lines for things (mostly settings)
    - Removed a bit of the duplicate technology code for bzvery compatability
Version: 0.4.3
Date: 2022-5-28
  Features:
    - Proper Krastorio2 support (the best I could without feedback), though krastorio2 and verybz will need to be made compatable eventually
    - More liquids to burn in krastorio2 compatability (crude oil, light oil, heavy oil)
  Rework:
    - code now following simpler structure for easier to add mod support
    - settings code was just an utter mess so I removed the settings all together
    - Balanced intermediate recipes and added productivity to recipes
  Fixes:
    - Pollution of Burner Heaters because 1.2x what they should be
    - Being able to create infinite electricity using the advanced turbine from krastorio and electric heater, had to remove it from the game when theres krastorio2
Version: 0.4.2
Date: 2022-5-22
  Features:
    - Heat Boiler (Boiler that takes heat, good for coal liquefacation)
    - Effectivety for Burner Heaters (more efficient burners)
  Balancing:
    - Heaters in general are now much cheaper than nuclear reactors
  Rework:
    - control.lua and there is no longer a certain setting
    - Fluid fuel values and emissions now aligned with KS_Power
Version: 0.4.1
Date: 2022-5-19
  Features:
    - bzvery compatability (included bzaluminum)
    - New tab in crafting for exclusively MT-Heater Stuff called "casglu gwres"
  Fixes:
    - Order in crafting tab
Version: 0.4.0
Date: 2022-5-13
  Fixes:
    - Heat Pipe connection Graphics on Heaters
    - Pipe connection Graphics on Liquid Burner Heaters
    - Molten Ores being able to be Barreled
  Features:
    - Somewhat a redesign for Solid and Liquid Burner Heater's (graphics)
    - New setting allowing for disablement of Foundary and Casters
Version: 0.3.3
Date: 2022-5-8
  Fixes:
    - Fluid Heaters mk2 and mk3 no longer cost solid burner heaters and instead fluid heaters
Version: 0.3.2
Date: 2022-5-8
  Fixes:
    - Foundary no Longer costs an abserd amount of copper
  Rework:
    - Liquid Burner Heater now cannot be disabled, runable with krastorio2 now
    - technology rename, dont worry you wont lose your tech progress
    - Liquid Burner Heater now on Heater Tech, dont worry there a function to enable the recipe if you have researched the tech so you cant get stuck from getting the building
  Balancing:
    - MK3 heaters no longer cost way more than a nuclear reactor
    - All Entity costs from this mod make more sense instead of insane cost
    - All heaters ingredients make sense (pipe for liquid burner heater mk1, inserter for burner heater mk2 etc)
Version: 0.3.1
Date: 2022-5-5
  Fixes:
    - Changelog
    - Min temp of Foundary not 800
    - Couple settings not having a key (locale)
    - Expensive recipe for iron gears not correct
  Rework:
    - Foundary and Caster now has 1 craft speed with speaded up recipes for ease of calculation of ratios
    - Recipe ratio's no longer ugly (Foundary+Caster)
  Features:
    - Example blueprint book with molten stuff, find updates under "BPupdate" in changelog, find the link in modpage for string or inside string.txt in mod
  BPupdate:
    - Release 1 for book
Version: 0.3.0
Date: 2022-5-4
  Rework:
    - Heaters are more expensive as a balance
    - Files have been reorganised
  Features:
    - Foundaries, melt certain ores into a Molten State
    - Casters, Cast items out of the molten ores
Version: 0.2.2
Date: 2022-5-2
  Rework:
    - Now a viable intermediate power scource, cheaper than nuclear and earlier but with pollution
  Features:
    - Now able to run Fluid Burner Heaters with just the mod with no dependancies, will not load with krastorio2 however
Version: 0.2.0
Date: 2021-10-25
  Features:
    - Liquid Heaters, MK1, MK2 and MK3. Requires KS_Power to be enabled to enable Liquid Heaters
    - Dark_Angel_TM translated to russian
  Fixes:
    - Steam Turbine Primary entity icon not correct
Version: 0.1.3
Date: 2021-10-25
  Features:
    - steam-turbine-tertiary
    - steam-turbine-primary
    - basic numbers/letters on icons to distinguish heater types
    - Pollution Factor in "Settings"
  Fixes:
    - Electric heaters entity graphics being offset
    - Electric heaters .ogg sound not electric-furnace.ogg
Version: 0.1.2
Date: 2021-10-24
  Fixes:
    - sounds (a nil value)
    - Heat pipe glow graphics too big
Version: 0.1.1
Date: 2021-10-24
  Rework:
    - A bit of a Code Overhaul
  Balancing:
    - May of balanced some respies
  Fixes:
    - Fixed Changelog
Version: 0.1.0
Date: 2021-08-17
  Balancing:
    - More tweaking with heaters
    - Tweaked resipe costs to be more balanced
  Features:
    - Added tweakable startup settings
    - Setting in startup settings that can be disabled to not tweak values when krastorio 2 is enabled
Version: 0.0.7
Date: 2021-08-15
  Balancing:
    - Balancing
  Fixes:
    - Fixed burner heater being abtained by mining an electric heater
    - Fixed Being able to craft heaters without needing to research it
  Features:
    - Added MK2 and MK3 for current machines
    - Added optional Krastorio changes to the mod, it still works in vanilla, just does some changes if you have krastorio enabled.
Version: 0.0.6
Date: 2021-08-14
  Features:
    - Burner heater
    - Electric heater