Lorax

by 3of0

Chopping down or destroying non-dead trees has a chance to spawn biters or other enemies in their place. The trees speak for themselves.

Tweaks
6 days ago
2.1
11
Enemies Environment

Changelog

Version: 0.0.1
Date: 2026-09-04
  Features:
    - Debug console alerts now show which surface they happened on, plus a new per-player setting for which surfaces you want to see alerts from (current surface, current surface + remote view, or all).
  Changes:
    - Trimmed several verbose setting descriptions.
  Bugfixes:
    - Team Competition's scripted minigame nests (Giant Nest, Evolved Giant Nest, and others) are no longer treated as real wildlife nests by the spawn economy.
Version: 0.0.0
Date: 2026-08-24
  Features:
    - Destroying a tree that's still absorbing pollution builds Forest Unrest on that surface.
    - Unrest occasionally triggers a response: a single enemy unit, a worm turret, a spawner, an attack wave, or an expansion party, with unit and tier chosen from the game's own spawner tables at current evolution.
    - A forest disturbed for the first time takes a while to work up a response.
    - Forest Unrest decays gradually over time.
    - Excludes Space Age's Gleba, Vulcanus, Fulgora, and Aquilo entirely.