Small changes concerning balance, gameplay, or graphics.
Version: 0.0.2
Date: 2026-09-30
Features:
- Spawn gate chance default raised from 10% to 33.3%, and now overridden per-surface by Space Exploration's own Threat value when that mod is installed.
- New setting to hide debug alerts for rolls that failed only because their kind was on cooldown.
- A few of Team Competition's own nests (a decoration hole, Giant Nest, Infected Ship, and rarely Evolved Giant Nest) can now show up as real spawn outcomes, each priced and weighted to match how much tougher it is than a normal nest. Opt-out setting available if you'd rather not.
- Added Chinese (Simplified) and Russian translations.
Version: 0.0.1
Date: 2026-09-04
Features:
- Debug console alerts now show which surface they happened on, plus a new per-player setting for which surfaces you want to see alerts from (current surface, current surface + remote view, or all).
Changes:
- Trimmed several verbose setting descriptions.
Bugfixes:
- Team Competition's scripted minigame nests (Giant Nest, Evolved Giant Nest, and others) are no longer treated as real wildlife nests by the spawn economy.
Version: 0.0.0
Date: 2026-08-24
Features:
- Destroying a tree that's still absorbing pollution builds Forest Unrest on that surface.
- Unrest occasionally triggers a response: a single enemy unit, a worm turret, a spawner, an attack wave, or an expansion party, with unit and tier chosen from the game's own spawner tables at current evolution.
- A forest disturbed for the first time takes a while to work up a response.
- Forest Unrest decays gradually over time.
- Excludes Space Age's Gleba, Vulcanus, Fulgora, and Aquilo entirely.