Crash games, the reason is that the landing pad requests a resource from the vanilla logistics network, and wants to send this resource to the box that requests these resources from far away, without being in the vanilla logistics network.Even though the landing pad has a strict filter, it will request a resource it is forbidden to use, after which it launches an empty drone, which delivers air and the game crashes. (I don't know how to do this) We need to somehow eliminate the possibility of requesting resources from the airstrips from the standard logistics chain.