Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

Tweaks
3 months ago
0.17 - 1.1
3.20K
Logistic network

b Error MainLoop.cpp:1284: Exception at tick 23436050: Мод Logistic Network Channels (Многоканальная логистика) (1.1.1) [Resolved]

1 year, 11 months ago

Error while running event LogiNetChannels::on_gui_closed (ID 87)
LogiNetChannels/control.lua:165: attempt to call global 'is_hover_enabled' (a nil value)
stack traceback:
LogiNetChannels/control.lua:165: in function 'set_channels'
LogiNetChannels/control.lua:129: in function 'set_channel'
LogiNetChannels/control.lua:511: in function <LogiNetChannels/control.lua:502>
154.617 Info AppManager.cpp:1405: Restarting Factorio
154.669 Quitting: user-quit.
155.292 DSound: Stopping voice
155.292 DSound: Joining thread
155.296 DSound: Exit _dsound_update; tid=4764
155.296 DSound: Waiting for voice to stop ... signaled
155.297 DSound: Joined thread
155.297 DSound: Destroying thread
155.297 DSound: Thread destroyed
155.297 DSound: Releasing buffer
155.297 DSound: Voice stopped
155.297 DSound: Deallocating voice
155.297 DSound: Deallocated voice
155.455 Steam API shutdown.
155.458 Goodbye

1 year, 11 months ago

Hi, thanks for the bug report! Can you please provide some more info about the how and when the bug occurs? i.e. does it appear on startup or only after certain actions are taken? Does it appear all of the time or just appears randomly? Also, are you using any other mods?

1 year, 11 months ago

Hi,
AutoTrash = "5.3.13",
ChangeMapSettings = "5.0.1",
CleanedConcreteCompatibility = "1.0.0",
["Constructron-Continued"] = "1.0.21",
CopyPasteModules = "0.1.1",
Crafting_Speed_Increase = "0.1.6",
DeleteEmptyChunks = "0.4.3",
EditorExtensions = "1.12.10",
Factorissimo2 = "2.5.3",
FactorySearch = "1.5.1",
GUI_Unifyer = "1.12.0",
ImprovedCombinator = "1.0.14",
Infinizoom = "0.1.9",
["Inventory Sensor"] = "1.10.5",
Juicy_mods = "1.20.3",
K1_Advanced_fluid = "1.1.3",
K1_Advanced_robotics = "1.1.1",
Krastorio2 = "1.2.25",
Krastorio2Assets = "1.1.0",
["Kux-Zooming"] = "2.2.8",
LTN_Combinator_Modernized = "1.0.10",
LogiNetChannels = "1.1.1",
LogisticTrainNetwork = "1.16.7",
MyRUS2 = "21.9.1121",
OmegaDrill = "0.2.2",
OmegaDrill_MK2 = "0.1.0",
PickerAtheneum = "1.2.4",
PickerBeltTools = "1.2.6",
PickerBlueprinter = "1.1.5",
PickerDollies = "1.1.7",
PickerExtended = "4.1.3",
PickerPipeTools_Revisited = "1.1.1",
PickerTweaks = "2.2.6",
["Quick-Tech"] = "0.1.0",
["RU-locale"] = "9.18.0",
RUSLocalizationsModsForFactorio = "1.1.12",
RecipeBook = "3.3.4",
RobotQuickStart = "1.0.3",
["RusGoldLocal-AllRussianTranslateMods"] = "0.0.1",
RussianModifikal = "0.0.3",
SchallStartingTech = "1.1.0",
["Shortcuts-ick"] = "1.1.22",
SkipFirstHour = "1.0.0",
SpidertronWeaponSwitcher = "1.2.9",
Teleporters = "1.0.5",
TheFatController = "5.1.2",
Train_Control_Signals = "1.0.6",
Transport_Drones = "1.0.6",
WaterWell = "1.1.2",
["aai-containers"] = "0.2.10",
["aai-industry"] = "0.5.16",
["aai-signal-transmission"] = "0.4.4",
["additional-paste-settings"] = "0.10.1",
["alien-biomes"] = "0.6.7",
["ammo-loader"] = "1.1.4",
["auto-track-laying"] = "1.0.6",
["automatic-logistic-chests-v657"] = "1.1.657",
base = "1.1.57",
beautiful_bridge_railway = "1.1.1",
["bigger-artillery"] = "0.5.5",
["blueprint-align"] = "1.1.0",
combinatorgraph = "1.1.0",
crafting_combinator = "0.16.3",
["even-distribution"] = "1.0.10",
["factorio-reach"] = "2.7.1",
factoripedia = "0.0.8",
fcpu = "0.4.14",
flib = "0.10.1",
fluid_permutations = "0.4.1",
["grappling-gun"] = "0.3.2",
guiManager = "0.1.5",
helmod = "0.12.9",
informatron = "0.2.2",
jetpack = "0.3.2",
miniloader = "1.15.6",
["more-sorting"] = "1.0.0",
nihilist_quickstart = "2.0.1",
nihilist_quickstart_bne = "2.0.1",
["production-analyst"] = "1.1.7",
resourceMarker = "0.7.28",
robot_attrition = "0.5.12",
["robotworld-continued"] = "1.1.4",
["rusty-locale"] = "1.0.16",
["shield-projector"] = "0.1.3",
["space-exploration"] = "0.5.114",
["space-exploration-extra-items"] = "0.2.0",
["space-exploration-graphics"] = "0.5.15",
["space-exploration-graphics-2"] = "0.1.2",
["space-exploration-graphics-3"] = "0.1.1",
["space-exploration-graphics-4"] = "0.1.1",
["space-exploration-graphics-5"] = "0.1.2",
["space-exploration-postprocess"] = "0.5.30",
["spidertron-extended"] = "0.3.14",
["stack-combinator"] = "1.2.12",
stdlib = "1.4.7",
textplates = "0.6.3",
["upgrade-planner-next"] = "2.2.1"

1 year, 11 months ago

the error was after disabling the Train Supply Manager (TSM) mod.
Now I can enable Logistic Network Channels, but when changing the channel, Factorio freezes tightly.

8 months ago

Same error occured, when joining a game. Nothing noteworthy, it worked flawless for the rest of the year.

561.358 Checksum for script space-exploration-postprocess/control.lua: 1572291256
561.911 Info ClientMultiplayerManager.cpp:610: UpdateTick(60218417) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
562.625 Error MainLoop.cpp:1395: Exception at tick 60218417: The mod Logistic Network Channels (1.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LogiNetChannels::on_gui_closed (ID 89)
LogiNetChannels/control.lua:165: attempt to call global 'is_hover_enabled' (a nil value)
stack traceback:
LogiNetChannels/control.lua:165: in function 'set_channels'
LogiNetChannels/control.lua:129: in function 'set_channel'
LogiNetChannels/control.lua:511: in function <LogiNetChannels/control.lua:502>
562.625 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "The mod Logistic Network Channels (1.1.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event LogiNetChannels::on_gui_closed (ID 89)
LogiNetChannels/control.lua:165: attempt to call global 'is_hover_enabled' (a nil value)
stack traceback:
LogiNetChannels/control.lua:165: in function 'set_channels'
LogiNetChannels/control.lua:129: in function 'set_channel'
LogiNetChannels/control.lua:511: in function <LogiNetChannels/control.lua:502>"
562.652 Info ClientMultiplayerManager.cpp:610: UpdateTick(60218417) changing state from(TryingToCatchUp) to(Failed)
597.259 Info ClientMultiplayerManager.cpp:211: Quitting multiplayer connection.
597.259 Info ClientMultiplayerManager.cpp:610: UpdateTick(60218417) changing state from(Failed) to(Disconnected)
601.311 Info UDPSocket.cpp:233: Closing socket
601.322 Info UDPSocket.cpp:263: Socket closed

3 months ago

Mod version 1.1.2 has a potential fix for this issue. I wasn't able to reproduce the issue myself, but I did find and fix a coding error related to the function is_hover_enabled mentioned in the stack trace. Perhaps this will resolve the issue. I'm marking the thread as resolved, but if you continue to see the issue in 1.1.2, please let me know.

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