Small balance tweak for lex-aircraft / bobwarfare / ImmersiveColonyBuilder/spidertrons.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.6
Date: 2026-05-03
Compatibility / Balance:
- Added optional Bob's Enemies damage-type coverage for vehicles and spider vehicles when Bob Enemies is active.
- Added small bob-pierce resistance to preserve the Vehicles > Robots > Humans role logic without making vehicles immune.
- Added light bob-plasma resistance so plasma enemies are dangerous but not disproportionately punishing to vehicle/spider-vehicle roles.
Version: 0.2.5
Date: 2026-05-03
Major Features:
- Prepared release package with thumbnail and changelog.
- Adds conservative role-balance tweaks for Combat Mechanics Overhaul mod packs.
Features:
- Improves vehicle resistance to acid and fire without making vehicles immune.
- Gives Lex Aircraft a small survivability increase.
- Gives Space Spidertron a heavier armored-aircraft role.
- Adds conservative Bob Warfare ammo role clarity tweaks.
- Gives Immersive Colony Builder support units a small durability increase where detected.
Changes:
- Buffs selected direct ammo damage conservatively.
- Uses defensive prototype checks so missing optional mods do not break loading.
- Keeps the mod as a patch-style role balance, not a broad overhaul.
Compatibility:
- Requires Combat Mechanics Overhaul.
- Optional support for Lex Aircraft.
- Optional support for Bob Warfare.
- Optional support for Immersive Colony Builder.
- Optional support for Space Spidertron.
Notes:
- Intended to support the role order: Vehicles > Robots > Humans.