Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. v3.3 with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.

Content
3 months ago
1.1 - 2.0
1.66K
Logistics Storage

i [FEATURE REQ] the boundary of the base sector and outpoststhe boundary of the base sector and outposts

4 months ago

There are currently no sector boundary markings and it is not clear where to build. It would be good to make a display on the button output lines

4 months ago

I haven't found the time to implement it yet.
and you're the first to take the trouble to write it. so it doesn't seem to be all that important to the majority

a month ago

You can even play the mod without seeing the boundaries, but it would be a really good feature if you could see it the same or similar to Roboport, for example.

a month ago

Kuxynator, the mod is amazing, but I really can't understand the limits. Like, is the limit at the outpost? Or is it directly at the chests?
I'm only playing with the smart linked chest, the most basic because the others are very powerful, but not fully understanding the limits is making my gameplay much more difficult.

One moment the limit is at point X, the next I try to make a modification and can't use the chest that was there in the same place (I realized the changes are due to research, but how does the outpost sector interact with the starting area?). I'd like to understand this better.

Note: I did some more testing and I think I understand, but it would still be great if there were a way to display the sector limits to make things easier and to make the benefits of researching to increase this limit more visible.

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