Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. v3.3 [BETA] with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.

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a month ago
1.1 - 2.0
1.38K
Logistics Storage

b [DONE in 3.3] Hard requirement on Tungsten Plates crashes on load without Space Age [VANILLA]

2 months ago

Hey there. I'm trying to use the mod in an overhaul setup that uses some of the feature flags but does not include Space Age, so there's no "Tungsten Plate" to be used. Could we get a fallback for that, to default to Steel or something in the recipe universe_smartchest on line 50 of prototypeschest.lua?

Failed to load mods: Error in assignID: item with name 'tungsten-plate' does not exist.

Source: smart-linked-universe-chest (recipe).
2 months ago

Actually, I think the mod might also not function in the absence of Quality now, either. Weird. I might just grab and use an older version for now.

2 months ago

thx for reporting it, I will set it on the to-do list.
unfortunately, i can't take care of all possible variants at the same time.
at the moment i'm working on space-Age (including quality)

2 months ago

Quality is more involved because it's tied into a bunch of GUIs and stuff everywhere, visually noisy as it is. This particular issue is a pretty easy fix. Would you consider adding the following code to approximately line 122 of chest.lua? It should resolve the crash-on-load in newer versions by reverting the material and tech changes in the absence of Space Age.

if not mods["space-age"] then 
    ingredients[names.universe_smartchest] = {
        { 500, "refined-concrete" },
        { 100, "steel-plate" },
        { 250, "copper-plate" },
        { 100, "processing-unit" },
    }
    tech_presets.space.prerequisites = {"space-science-pack"}
end
2 months ago

ok implemented. but it still needs time until the next update. I am currently in the process of refactoring the mod

2 months ago

No rush on my end. I'm totally fine with fixing it for myself, I just figured it might be useful to anyone else who wanted to use the mod with a non-Space Age pack but isn't so technically inclined.

2 months ago

in any case. thank you

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