Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. v3.3 [BETA] with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.

Content
a month ago
1.1 - 2.0
1.35K
Logistics Storage

b [FIXED 3.0.20] Error on new game load with chests disabled

4 months ago

Mod settings changed: Disabled all but "Smart Linked Chest" and started a new spage age game:

The mod Kuxynator's Smart Linked Chests (3.0.19) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-SmartLinkedChests::on_nth_tick(1)
Unknown entity name: smart-linked-surface-chest
stack traceback:
[C]: in function 'find_entities_filtered'
Kux-SmartLinkedChests/modules/PersonalItemRequest.lua:36: in function 'cache_chests'
Kux-SmartLinkedChests/modules/PersonalItemRequest.lua:272: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:175: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:146: in function <Kux-CoreLib/lib/EventDistributor.lua:142>

4 months ago

stupid 2.0 API change :-( surfaces.find_entities_filtered crashes if the entity is not defined instead to return an empty array as in 1.1
will build in a workaround

4 months ago

fixed

4 months ago

fixed

4 months ago

Thanks! Fast patches sir :)

4 months ago

Looks like you inadvertently added a dependency on your core lib at 3.15.1, but only 3.15 is published.

4 months ago

damn. SmartLinkedChests 3.0.20 should be quick-fix
but was mixd with current development changes witch need Kux-CoreLib 3.15.1
but 3.15.1 is not ready to publish. happens when you have to customize too many mods at the same time and quick fixes come in between
will priorize finish of 3.15.1 now...

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