Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. v3.3 [BETA] with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.

Content
a month ago
1.1 - 2.0
1.36K
Logistics Storage

b Unrecoverable error on new game

5 months ago

The mod Kuxynator's Smart Linked Chests (3.0.16) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-SmartLinkedChests::on_nth_tick(1)
Unknown entity name: smart-linked-surface-chest
stack traceback:
[C]: in function 'find_entities_filtered'
Kux-SmartLinkedChests/modules/Chest.lua:551: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:609: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:617: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:175: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:146: in function <Kux-CoreLib/lib/EventDistributor.lua:142>

5 months ago

What are your mod settings?

5 months ago

https://i.imgur.com/TxRHIIC.png
https://i.imgur.com/J7C49Fe.png

I have determined though that changing any of the "Enable Smart Linked" chest options bricks the game with that unrecoverable error. This worked fine in Factorio 1.1.x

5 months ago

Turns out you can't just blindly scan for ALL 4 internal chest names anymore. Factorio 1.1 just silently returns an empty result for find_entities_filtered with invalid entity names. Factorio 2.0 explicitly throws an error for that same action.

5 months ago

no one had ever deactivated the chests before ;-)
fixed in next update

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