Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable

Content
11 days ago
1.1 - 2.0
754
Logistics Storage

b Unrecoverable error on new game

18 days ago

The mod Kuxynator's Smart Linked Chests (3.0.16) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-SmartLinkedChests::on_nth_tick(1)
Unknown entity name: smart-linked-surface-chest
stack traceback:
[C]: in function 'find_entities_filtered'
Kux-SmartLinkedChests/modules/Chest.lua:551: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:609: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:617: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:175: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:146: in function <Kux-CoreLib/lib/EventDistributor.lua:142>

17 days ago

What are your mod settings?

17 days ago

https://i.imgur.com/TxRHIIC.png
https://i.imgur.com/J7C49Fe.png

I have determined though that changing any of the "Enable Smart Linked" chest options bricks the game with that unrecoverable error. This worked fine in Factorio 1.1.x

17 days ago

Turns out you can't just blindly scan for ALL 4 internal chest names anymore. Factorio 1.1 just silently returns an empty result for find_entities_filtered with invalid entity names. Factorio 2.0 explicitly throws an error for that same action.

17 days ago

no one had ever deactivated the chests before ;-)
fixed in next update

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