Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. v3.3 with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.

Content
4 months ago
1.1 - 2.0
1.68K
Logistics Storage

b Unrecoverable error on new game

11 months ago

The mod Kuxynator's Smart Linked Chests (3.0.16) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Kux-SmartLinkedChests::on_nth_tick(1)
Unknown entity name: smart-linked-surface-chest
stack traceback:
[C]: in function 'find_entities_filtered'
Kux-SmartLinkedChests/modules/Chest.lua:551: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:609: in function 'rescan'
Kux-SmartLinkedChests/modules/Chest.lua:617: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:175: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:146: in function <Kux-CoreLib/lib/EventDistributor.lua:142>

11 months ago

What are your mod settings?

11 months ago

https://i.imgur.com/TxRHIIC.png
https://i.imgur.com/J7C49Fe.png

I have determined though that changing any of the "Enable Smart Linked" chest options bricks the game with that unrecoverable error. This worked fine in Factorio 1.1.x

11 months ago

Turns out you can't just blindly scan for ALL 4 internal chest names anymore. Factorio 1.1 just silently returns an empty result for find_entities_filtered with invalid entity names. Factorio 2.0 explicitly throws an error for that same action.

11 months ago

no one had ever deactivated the chests before ;-)
fixed in next update

New response