Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable

Content
30 days ago
1.1 - 2.0
936
Logistics Storage

b DUPLICATE] Factorissimo get_factory_by_entity returns nil

a month ago

Entity is not a known factory.
Factorissimo get_factory_by_entity returns nil.
I can not initialize smart linked chests.

You don't need to report this. I apologize, but there is nothing I can do.
The cause lies outside this mod.
May be removing some other mods could help.

stack traceback:
Kux-SmartLinkedChests/modules/Chest.lua:210: in function 'on_built_factory'
Kux-SmartLinkedChests/events/on_built_entity.lua:13: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:187: in function 'fnc'
Kux-CoreLib/lib/EventDistributor.lua:156: in function <Kux-CoreLib/lib/EventDistributor.lua:150>


Kux-SmartLinkedChests v3.0.16
Kux-CoreLib v3.13.0


Steps to repoduce:
...describe which steps you have done before...

Using Factorissimo 3 by notnotmelon, placing a factory results in this error, both in any game and in the map editor.
I have only used the mods Factorissimo and Smart Linked Chests, so I am certain that the issue is not caused by other mods.
Additionally, I tested the official Space Age DLC and found that the error does not occur when the DLC is disabled, at which point the Smart Linked Chests mod appears to function normally.

a month ago

DUPLICATE see https://mods.factorio.com/mod/Kux-SmartLinkedChests/discussion/672f646e2109948683d903d1


I tested the official Space Age DLC and found that the error does not occur when the DLC is disabled, at which point the Smart Linked Chests mod appears to function normally.

Interesting thing. thanks for investigating this.
but unfortunately there is nothing i can do, the error is not in my mod. as i have already written.
that's why i intercepted a crash and replaced it with a warning that you could continue playing.

I will test this again together with the Factorissimo author to see if we can find a solution.

a month ago

Hi, did the factorissimo author fix it?

a month ago

Hi!
It appears there won't be an easy solution any time soon.

https://github.com/notnotmelon/factorissimo-2-notnotmelon/issues/101

At the moment everything appears to be working, but at any placement of a factory there is a bug report.
If one understands that this can cause damage to the safe file, can you please add a setting to ignore this error?

a month ago

chest are not working properly if this error occurs. i need the factory data to calculate distance and other things
I only catch the error so that no one loses their current progress,

a month ago

should be work now

a month ago

The issue is no longer present now, thank you very much!

New response