The mod Kuxynator's Smart Linked Chests (2.0.13) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Kux-SmartLinkedChests::on_nth_tick(61)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function '__index'
__Kux-SmartLinkedChests__/modules/PersonalItemRequest.lua:142: in function 'request_item'
__Kux-SmartLinkedChests__/modules/PersonalItemRequest.lua:173: in function 'check_missing_items'
__Kux-SmartLinkedChests__/modules/PersonalItemRequest.lua:187: in function 'fnc'
__Kux-CoreLib__/lib/EventDistributor.lua:147: in function <__Kux-CoreLib__/lib/EventDistributor.lua:143>
Hopefully, that is formatted correctly! I figure this isn't a big deal given that the personal logistics stuff is currently listed as experimental. Basically, what happens is that I have a machine producing something I'm using but not as fast as I'm using it, so I'm receiving a continuous trickle of the item from a nearby smart linked surface chest while I'm building with it. If I remove the chest while this is ongoing, it seems to cause a crash. Presumably, it's trying to run an API call on the chest when it no longer exists, and could use some error handling.
Edit: This is with the currently latest version by the way. 2.0.13.
Edit2: A bit of further testing reveals this does not appear to be related to Factorissimo or anything else unusual, I can recreate it fairly easily by removing a chest within my range that contains any item which the logistics appears to be trying to grab at about the same time.
Edit3: It appears to be related to having an unfulfilled logistics request. Removing the logistics request allows you to safely remove any chests that could have been capable of fulfilling it. Otherwise, removing a chest which is keyed to hold an item that you want to get more of will cause an issue when the mod scans to see if there's any of them available I suppose?