Alternate expandable Crashsite Logistic using smart linked chests.
- UPS optimized logistic for mass transport
- tries to be not overpowered as the (hidden) native linked chest.
- highly configurable
Enabling this mod with Industrial Revolution 3 causes following error:
ModManager.cpp:1625: Error while running setup for entity prototype "smart-linked-chest" (linked-container): next_upgrade target (steel-chest) must have the same bounding box.
I don't think Smart Linked Chest should have next_upgrade target, as that sounds like it could cause problems when upgrading. Also, it would fix this problem.
yes, I can fix next_upgrade.
but there are even more incompatibilities, the whole science technology steps are different. e.g. i use references to production/chemical, these do not exist anymore.
Since I have never played IR3, I would need information about it, then I can hardcode these first values in case IR3 is running.
- from which technology level should which chest be available?
- from which ingredients should the chests be built (e.g. I have seen that steel comes later than in Vanilla) https://prnt.sc/RreOta1Un7tZ
the current settings make no sense, if set do 'automation', but need steel
IR3 does crazy things with other technologies, it adds dependencies that don't really make sense. That's why the linked-chest ends up somewhere in the tree, just not where it should be. https://prnt.sc/02-h_o8LEB17