Kuxynator's Smart Linked Chests


Alternate expandable Crashsite Logistic using smart linked chests. - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest. - highly configurable

Content
6 hours ago
1.1 - 2.0
452
Logistics Storage

b [FIXED in 2.0.12] Incompatibility with Industrial Revolution 3's steel chest

1 year, 4 days ago

Enabling this mod with Industrial Revolution 3 causes following error:

ModManager.cpp:1625: Error while running setup for entity prototype "smart-linked-chest" (linked-container): next_upgrade target (steel-chest) must have the same bounding box.

I don't think Smart Linked Chest should have next_upgrade target, as that sounds like it could cause problems when upgrading. Also, it would fix this problem.

1 year, 4 days ago
(updated 1 year, 4 days ago)

yes, I can fix next_upgrade.
but there are even more incompatibilities, the whole science technology steps are different. e.g. i use references to production/chemical, these do not exist anymore.

1 year, 3 days ago

Ah, that is shame. I guess it is easiest if I just make my own local version with changes I want, then.

1 year, 3 days ago
(updated 1 year, 3 days ago)

Since I have never played IR3, I would need information about it, then I can hardcode these first values in case IR3 is running.
- from which technology level should which chest be available?
- from which ingredients should the chests be built (e.g. I have seen that steel comes later than in Vanilla)
https://prnt.sc/RreOta1Un7tZ
the current settings make no sense, if set do 'automation', but need steel

1 year, 3 days ago

IR3 does crazy things with other technologies, it adds dependencies that don't really make sense. That's why the linked-chest ends up somewhere in the tree, just not where it should be.
https://prnt.sc/02-h_o8LEB17

1 year, 1 day ago

fixed

New response