King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

Content
3 years ago
0.17 - 1.1
6.71K
Logistic network

i Possible to alter look on minimap?

3 years ago

Is it possible to give them a unique color for the minimap representation? Maybe some neon green instead of the white/yellow?

3 years ago

This does not appear to be possible. The fields that should do it are 'map_color' and 'friendly_map_color', but neither of them actually works. At least when I test it. This means they either do something special in the C++ code of factorio to get the bots to show up as white hollow squares, and ignore the color property because of that, there's a bug in Factorio's code, or their documentation is lacking somehow. It's probably one of the first two though, because the data.raw dump shows this property working for things like copper ore, so...it does work. Just not for bots, apparently.

New response