KS Combat Revival


Base game Combat improvement mod Updated for 2.0

Tweaks
a month ago
1.1 - 2.0
2.16K
Combat Enemies

g Differences between these mods?

2 months ago

Would you help me figure out what's the difference between KS Combat Revival and these other mods?
https://mods.factorio.com/mod/distant-misfires
https://mods.factorio.com/mod/ballistics
https://mods.factorio.com/mod/tracer_ammunition

Additionally, how do you think KS Combat Revival would play with Factorio After Dark?
https://mods.factorio.com/mod/factorio_after_dark

2 months ago
(updated 2 months ago)

I'll be honest, these mods do very similar things to KS Combat and I don't want to open a debate to whether or not they are 'taking' from this mod, but for the most part, a big difference between KS and others is that KS is the most vanilla of them. KS doesn't add any new ammo types or anything like that, it only affects how the base game weapons work.

I'm honestly not sure how KS would play with After Dark, if you wanna try it and let me know how it goes, feel free!

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