Makes bullet-firing guns fire physical projectiles that suffer from accuracy loss at long range. In exchange, they have increased max range when fired by the player.
Bullets can be blocked by other non-allied obstacles like trees or other enemies.
Combine with Bullet Tracers mod for best results.
Method:
Uses a data-final-fixes script to create a custom projectile for every bullet-type ammo and moves the ammo's effects to that projectile.
Notes:
Should be compatible with just about everything.
All player-controlled bullet-type guns have the same max range because of the shared projectiles, AI-controlled max range matches vanilla units/turrets.