Mods introducing new content into the game.
Version: 2.0.24
Date: 2025-05-22
Bugfixes:
- Fixed a bug in multiplayer
- Compatibility with Shortcuts-ick
- Removed performance debugging settings
Version: 2.0.22
Date: 2025-05-07
Bugfixes:
- Fixed a bug in the new battery caching function
Version: 2.0.21
Date: 2025-05-07
Changes:
- The update rate settings now don't allow insensible values anymore
- The battery charging uses a fraction of the performance now
- Added 3 debug settings (in map) to check what's going on if you still have performance issues for some reason now
Version: 2.0.20
Date: 2025-05-02
Bugfixes:
- The gui should now be displayed correctly on all display scalings
Version: 2.0.19
Date: 2025-05-02
Changes:
- When the vehicle has no induction charging, the player graph keeps getting displayed
Version: 2.0.18
Date: 2025-05-02
Bugfixes:
- Fixed a major error that prevented the mod from working
Version: 2.0.17
Date: 2025-05-02
Changes:
- Moved the graph so it does not interfer with the crafting queue
Version: 2.0.16
Date: 2025-04-25
Bugfixes:
- Fixed a rare error when the driving state changed
Version: 2.0.15
Date: 2025-04-09
Bugfixes:
- Fixed an error when entering a train
Version: 2.0.14
Date: 2025-04-08
Changes:
- Induction coils no longer act like batteries
- Added a battery graph to the HUD (can be turned off in the player settings)
- Added a flying text with the current charging speed when placing coils
- Optimized charging logic
Version: 2.0.13
Date: 2025-01-27
Bugfixes:
- Added support for aai-programmable-vehicles
Version: 2.0.12
Date: 2025-01-26
Bugfixes:
- Checking validity of trackers on configuration changed
Version: 2.0.11
Date: 2025-01-07
Bugfixes:
- Fixed a crash when editing an armor that's not equipped
Changes:
- Added some ingame hints about the neighbour bonus
- Added a setting to disable the "neighbour" system
- Added an infinite technology with fair cost scaling (?)
Version: 2.0.10
Date: 2025-01-07
Bugfixes:
- Fixed an error when loading a save in editor mode or so
Version: 2.0.9
Date: 2025-01-07
Bugfixes:
- Fixed an error when starting the game with "planet picker"
Version: 2.0.8
Date: 2025-01-05
Bugfixes:
- Entities created with script_raised_built are recognized correctly (for example when landing with the newest version of the raven2 airplane mod)
- Fixed an error when a player leaves the game
Version: 2.0.7
Date: 2025-01-04
Bugfixes:
- The induction coils are linked to the entity and not the player now
- Added events for player entering und exiting editor mode (/editor)
Version: 2.0.6
Date: 2025-01-03
Changes:
- Slightly brighter background colors
- Fitting colors when hovering over the items in the equipment grid
Version: 2.0.5
Date: 2025-01-03
Bugfixes:
- Fixed dublication of the energy receiver for players in some cases
- Fixed an error on robot built entity
Changes:
- Original-like background colors are back
Version: 2.0.4
Date: 2025-01-03
Bugfixes:
- Energy receivers are correctly attached to the grid owner now.
Version: 2.0.3
Date: 2025-01-03
Changes:
- Update for space age
- Now supports neighbours again (and quality)
Version: 2.0.2
Date: 2021-02-11
Bugfixes:
- Fixed incompatability with VehicleWagon2 by handling the script_raised_built and script_raised_destroy events.
Version: 2.0.1
Date: 2021-02-10
Bugfixes:
- Fixed support for on_entity_cloned (or so I hope).
Version: 2.0.0
Date: 2021-02-10
Major Features:
- Release of v2 of Induction Charging, rewritten from scratch for Factorio 1.1.