Induction Charging Revamp

by OwnlyMe

Use your electric network to power your equipment grid.

Content
4 months ago
2.0
1.40K
Armor Power

Changelog

Version: 2.0.24
Date: 2025-05-22
  Bugfixes:
    - Fixed a bug in multiplayer
    - Compatibility with Shortcuts-ick
    - Removed performance debugging settings
Version: 2.0.22
Date: 2025-05-07
  Bugfixes:
    - Fixed a bug in the new battery caching function
Version: 2.0.21
Date: 2025-05-07
  Changes:
    - The update rate settings now don't allow insensible values anymore
    - The battery charging uses a fraction of the performance now
    - Added 3 debug settings (in map) to check what's going on if you still have performance issues for some reason now
Version: 2.0.20
Date: 2025-05-02
  Bugfixes:
    - The gui should now be displayed correctly on all display scalings
Version: 2.0.19
Date: 2025-05-02
  Changes:
    - When the vehicle has no induction charging, the player graph keeps getting displayed
Version: 2.0.18
Date: 2025-05-02
  Bugfixes:
    - Fixed a major error that prevented the mod from working
Version: 2.0.17
Date: 2025-05-02
  Changes:
    - Moved the graph so it does not interfer with the crafting queue
Version: 2.0.16
Date: 2025-04-25
  Bugfixes:
    - Fixed a rare error when the driving state changed
Version: 2.0.15
Date: 2025-04-09
  Bugfixes:
    - Fixed an error when entering a train
Version: 2.0.14
Date: 2025-04-08
  Changes:
    - Induction coils no longer act like batteries
    - Added a battery graph to the HUD (can be turned off in the player settings)
    - Added a flying text with the current charging speed when placing coils
    - Optimized charging logic
Version: 2.0.13
Date: 2025-01-27
  Bugfixes:
    - Added support for aai-programmable-vehicles
Version: 2.0.12
Date: 2025-01-26
  Bugfixes:
    - Checking validity of trackers on configuration changed
Version: 2.0.11
Date: 2025-01-07
  Bugfixes:
    - Fixed a crash when editing an armor that's not equipped
  Changes:
    - Added some ingame hints about the neighbour bonus
    - Added a setting to disable the "neighbour" system
    - Added an infinite technology with fair cost scaling (?)
Version: 2.0.10
Date: 2025-01-07
  Bugfixes:
    - Fixed an error when loading a save in editor mode or so
Version: 2.0.9
Date: 2025-01-07
  Bugfixes:
    - Fixed an error when starting the game with "planet picker"
Version: 2.0.8
Date: 2025-01-05
  Bugfixes:
    - Entities created with script_raised_built are recognized correctly (for example when landing with the newest version of the raven2 airplane mod)
    - Fixed an error when a player leaves the game
Version: 2.0.7
Date: 2025-01-04
  Bugfixes:
    - The induction coils are linked to the entity and not the player now
    - Added events for player entering und exiting editor mode (/editor)
Version: 2.0.6
Date: 2025-01-03
  Changes:
    - Slightly brighter background colors
    - Fitting colors when hovering over the items in the equipment grid
Version: 2.0.5
Date: 2025-01-03
  Bugfixes:
    - Fixed dublication of the energy receiver for players in some cases
    - Fixed an error on robot built entity
  Changes:
    - Original-like background colors are back
Version: 2.0.4
Date: 2025-01-03
  Bugfixes:
    - Energy receivers are correctly attached to the grid owner now.
Version: 2.0.3
Date: 2025-01-03
  Changes:
    - Update for space age
    - Now supports neighbours again (and quality)
Version: 2.0.2
Date: 2021-02-11
  Bugfixes:
    - Fixed incompatability with VehicleWagon2 by handling the script_raised_built and script_raised_destroy events.
Version: 2.0.1
Date: 2021-02-10
  Bugfixes:
    - Fixed support for on_entity_cloned (or so I hope).
Version: 2.0.0
Date: 2021-02-10
  Major Features:
    - Release of v2 of Induction Charging, rewritten from scratch for Factorio 1.1.