Mods introducing new content into the game.
Version: 2.0.24 Date: 2025-05-22 Bugfixes: - Fixed a bug in multiplayer - Compatibility with Shortcuts-ick - Removed performance debugging settings
Version: 2.0.22 Date: 2025-05-07 Bugfixes: - Fixed a bug in the new battery caching function
Version: 2.0.21 Date: 2025-05-07 Changes: - The update rate settings now don't allow insensible values anymore - The battery charging uses a fraction of the performance now - Added 3 debug settings (in map) to check what's going on if you still have performance issues for some reason now
Version: 2.0.20 Date: 2025-05-02 Bugfixes: - The gui should now be displayed correctly on all display scalings
Version: 2.0.19 Date: 2025-05-02 Changes: - When the vehicle has no induction charging, the player graph keeps getting displayed
Version: 2.0.18 Date: 2025-05-02 Bugfixes: - Fixed a major error that prevented the mod from working
Version: 2.0.17 Date: 2025-05-02 Changes: - Moved the graph so it does not interfer with the crafting queue
Version: 2.0.16 Date: 2025-04-25 Bugfixes: - Fixed a rare error when the driving state changed
Version: 2.0.15 Date: 2025-04-09 Bugfixes: - Fixed an error when entering a train
Version: 2.0.14 Date: 2025-04-08 Changes: - Induction coils no longer act like batteries - Added a battery graph to the HUD (can be turned off in the player settings) - Added a flying text with the current charging speed when placing coils - Optimized charging logic
Version: 2.0.13 Date: 2025-01-27 Bugfixes: - Added support for aai-programmable-vehicles
Version: 2.0.12 Date: 2025-01-26 Bugfixes: - Checking validity of trackers on configuration changed
Version: 2.0.11 Date: 2025-01-07 Bugfixes: - Fixed a crash when editing an armor that's not equipped Changes: - Added some ingame hints about the neighbour bonus - Added a setting to disable the "neighbour" system - Added an infinite technology with fair cost scaling (?)
Version: 2.0.10 Date: 2025-01-07 Bugfixes: - Fixed an error when loading a save in editor mode or so
Version: 2.0.9 Date: 2025-01-07 Bugfixes: - Fixed an error when starting the game with "planet picker"
Version: 2.0.8 Date: 2025-01-05 Bugfixes: - Entities created with script_raised_built are recognized correctly (for example when landing with the newest version of the raven2 airplane mod) - Fixed an error when a player leaves the game
Version: 2.0.7 Date: 2025-01-04 Bugfixes: - The induction coils are linked to the entity and not the player now - Added events for player entering und exiting editor mode (/editor)
Version: 2.0.6 Date: 2025-01-03 Changes: - Slightly brighter background colors - Fitting colors when hovering over the items in the equipment grid
Version: 2.0.5 Date: 2025-01-03 Bugfixes: - Fixed dublication of the energy receiver for players in some cases - Fixed an error on robot built entity Changes: - Original-like background colors are back
Version: 2.0.4 Date: 2025-01-03 Bugfixes: - Energy receivers are correctly attached to the grid owner now.
Version: 2.0.3 Date: 2025-01-03 Changes: - Update for space age - Now supports neighbours again (and quality)
Version: 2.0.2 Date: 2021-02-11 Bugfixes: - Fixed incompatability with VehicleWagon2 by handling the script_raised_built and script_raised_destroy events.
Version: 2.0.1 Date: 2021-02-10 Bugfixes: - Fixed support for on_entity_cloned (or so I hope).
Version: 2.0.0 Date: 2021-02-10 Major Features: - Release of v2 of Induction Charging, rewritten from scratch for Factorio 1.1.