Igrys

by egorexW

Igrys – A new planet with magic-powered science, advanced glassworking, and alternative production chains.

Content
10 days ago
2.0
1.01K
Factorio: Space Age Icon Space Age Mod
Environment Mining Fluids Manufacturing
Owner:
egorexW
Source:
https://github.com/EgorexW/Igrys
Homepage:
N/A
License:
MIT
Created:
21 days ago
Latest Version:
1.3.1 (10 days ago)
Factorio version:
2.0
Downloaded by:
1.01K users

Igrys

Welcome to Igrys, a barren, stone-covered planet where science meets magic. Here, the atmosphere enables the spontaneous formation of copper plates, while underground Magic Fluid fuels advanced industry.

Glassworking

Unlock Glass, a new essential resource on Igrys, but useful everywhere. Use it as an alternative material in green circuit and plastic manufacturing, as well as in cheaper rocket production.

Magic Fluid

Abundant on Igrys, Magic Fluid can be split into three distinct components. These can be enriched and combined to form the powerful Magic Tesseract.
This fluid powers new advanced science machines, which produce science twice as efficiently, but require Magic Fluid to operate.

Cermet

Craft cermet which quickly spoils into steel plates, but can be converted into raw cermite. Raw cermite spoils very slowly into cermite. Cermite can be used for enriching magic parts and transporting Magic Fluid. Tip: Let cermet spoil before converting into raw cermite, then you will get useful cermite faster.

Much More

Discover alternative ways to produce well-known resources and rethink your production chains.


Important

There is an opt-in setting to enable the use of science machines for modded science packs. I recommend to enable it, please report any bugs it may cause


Ongoing Development

I’m actively working to improve the experience and add new, engaging resource chains. I appreciate any feedback to help refine the mod. Please include the list of other mods that you are using, as it could often be a compatibility issue.
This mod is designed to introduce new problem-solving challenges and expand factory optimization beyond blueprint pasting. Each part is supposed to require a different way to look at your factory. I also aim to ensure compatibility with other planet mods.

Credits

  • Unused Renders – GitHub Repository
  • "Medieval Ruin Tample" (https://skfb.ly/6pqIL) by BytesCrafter
  • Cackling Fiend – Created the glass rocket silo art
  • EgorexW (Me) – Coding, design, playtesting
  • AI – Assisted with coding and some art