Making a mod compatible cost time, especially if it is a big mod. Not everyone uses the same mods as you do. This includes me. Having to figure out how a mod works without IR is one of the requirements to make a mod compatible, as you want the same behavior with and without IR. While that is not fully possible, you do know the mod, I most likely don't know it. So, to ensure that I don't have to play first several hours without IR and just your mod, I ask that you use the following format when requesting for mod compatibility.
- Use the tag idea and suggestions
- Use the mod title in the post title
- Put a link to the mod in your post
- Give some details of how the mod works
- If you get an error, post that error.
- Explain how it isn't compatible (Aka: Unavailable vanilla items for recipe, Technology removed, etc)
- Give suggestions for recipes
With this, I know what needs to be done. Also, errors are most likely out of this mods scope, as it most likely requires the original mod to add a dependency to IR.
Good examples:
Nuclear Locomotives
Bio Industries