IR compatibility mods deprecated


Changes the research and recipes of severaly mod to make it work with Industrial revolution, including: quarry and repair turrets. Am open for other mods that don't work well or you want to make it more in line with Deadlock989's industrial revolution

5 years ago
0.17
9

i Nuclear Locomotives for IR

5 years ago
(updated 5 years ago)

Nuclear Locomotives for IR by Deadlock989 (ty for mod, man)

Mod:

Nuclear Locomotives
by GotLag (ty for mod, man)
https://mods.factorio.com/mod/Nuclear%20Locomotives

My idea is to make Nuclear locomotive expensive and endgame feature
I didn't like how Combustion engine in vanilla uses Nuclear fuel, cooked from Rocket fuel and Uranium(!?). This is primitive and unlogical

Configurations:

Remove vanilla Nuclear fuel and his research
Remove all needed research for original Nuclear Locomorives mod

Stats:

  • Uses Uranium Fuel cells (Like Miniature fission reactor)
  • Consumes 3000kW
  • 250% aceleration (For Uranium fuel cells uses like Nuclear Locomotive fuel)
  • 5000 HP
  • 2x heavyer (Unlike classic locomotive)
  • 115% Max speed (For Uranium fuel cells uses like Nuclear Locomotive fuel)
  • Produsses Used up uranium fuel cells (Like Miniature fission reactor)
  • Holds 50 Uranium fuel cells (Like in Original Nuclear Locomotives mod)

Recipe:

  • 1 Optical controller (IR)
  • 4 Small titanium chassis (IR)
  • 6 Advanced electric engines (IR)
  • 2 Miniature fission rectors (IR)
  • 30 Reinforced titanium plates (IR)
  • 4 Junction boxes (IR)

Research needs:

  • Advanced engine (IR)
  • Miniature fission reactor (IR)

Let's Discuss

Ave Science

5 years ago

I will take a look at this when I have time. Thanks for providing the recipe.

Removing needed research is the easiest part by overwriting the required research. But is it really needed to remove the vanilla nuclear fuel? I can change the required tech for that as well to make it available later.

I do assume the stats are the same from the mod, right?

5 years ago
(updated 5 years ago)

Thanks, Aureus_Lunae

Vanilla Nuclear fuel will broke all conseption, so it must be removed
Statistic that I provide is new
Tell me if that not so easy thats I think (I'm noob in programming and I'm imagin that you need to change couple words in code and all be done) then not do that. I will understand that I want more than you can or it is imposable

5 years ago

That would require me to remake the mod, which is not the goal of this mod. It is to make other mods more in line with recipes and research. Which I can ensure with technology changes, maybe add one more item, change an item to enable it early game. But as I see it, it is more for lategame, and rewriting the entity kinda makes the other mod not needed anymore.
For the stats, and possible removal of Vanilla Nuclear, I suggest to go to the other mod's maker and request that as an option. But I though Nuclear Fuel research was Industrial Revolution technology, and might be required for other things. (I rather not remove technology as it can always cause issues)

The research requirements and recipe I can do.

New response