That would require me to remake the mod, which is not the goal of this mod. It is to make other mods more in line with recipes and research. Which I can ensure with technology changes, maybe add one more item, change an item to enable it early game. But as I see it, it is more for lategame, and rewriting the entity kinda makes the other mod not needed anymore.
For the stats, and possible removal of Vanilla Nuclear, I suggest to go to the other mod's maker and request that as an option. But I though Nuclear Fuel research was Industrial Revolution technology, and might be required for other things. (I rather not remove technology as it can always cause issues)
The research requirements and recipe I can do.