Hovercrafts


Speed across land and water in your own personal hovercraft. 2 versions, plus 2 more with the mod 'Laser Tanks'.

Content
1 year, 19 days ago
0.16 - 2.0
76.1K
Transportation Combat

g AI version of the hovercraft is unable to decellerate, and also its pathing is broken.

10 months ago

Tried using hovercrafts with programmable vehicles, specifically the AI version hovercraft is incapable of breaking or decellerating at all even when driven by a player. Furthermore, its pathing is broken and it tries to drive through walls.

10 months ago

I have the same problem with my own mod that places vehicle by script (https://mods.factorio.com/mod/quick-ride) so I'll write here instead of a new thread since I think I have a solution for both.

Even if the version on github seems to be older than the one on the mod portal, I made a little PR with what fixed the bug for me (https://github.com/ArcaniVictus/Hovercrafts/pull/14)

10 months ago

At risk of sounding very stupid (I know nothing about lua so I could have very well just fucked it up), I applied the changes to my version of hovercrafts and it just ended up breaking decelleration even when deployed normally.

Replace: script.on_event(defines.events.on_built_entity, function(event)

With: script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.script_raised_built}, function(event)

on control.lua

Yeah?

10 months ago

I may have not tested my fix enough... If it doesn't work I'll let the mod author do a proper fix because I don't know what causes the issue.

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