1st of all, thank you for this mod!!!! It's absolutly AMAZING!!!!
i want to offer suggestion that i added in my game via AI using deep copy (aka forked?)
MK2 version that need the Portable fission reactor and Exoskeleton as material. Why? For no fuel and speed.
This means that both helicopters don't need fuel, and are faster without the need of anything else.
And well there is another reason for the no fuel: The way this mod works is to complicated for me, even if the ai is doing the real "writting the code".
And as i was trying to do this API thing, that i did not understand how it works, i see how the bots are stopping at a roboport waiting for their turn to charge... well that is when i realised that insted of having a "landed", "take off" and "flying", why if the heli is flying non stop?
So deep copy of only the flying one, disable "landing" and "sound" (volume 0 since non stop in air) and anything to do with inserters is not working since logistic bots are the one who provide items. And because of this, as you can tell, is why i wanted the no fuel Helicopters, funny enough them requesting fuel is also an alternative to stay 100% of time in the air.
Another important change i did was to make them work like spiertron, so now they are following train and attack enemies <- I do NOT know how they work like spidertron, as i said, the ai does the actual stuff, however, to make it more easy to control, it suggested to have mutiple version, aka gun, rocket, flame, separatly, to have control over what will be used. And now leaving the base is insane how it works!