HelicopterRevival


Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!

Content
a month ago
0.18 - 2.0
100K
Transportation Combat

i 2 suggestions

12 days ago

1st of all, thank you for this mod!!!! It's absolutly AMAZING!!!!

i want to offer suggestion that i added in my game via AI using deep copy (aka forked?)

MK2 version that need the Portable fission reactor and Exoskeleton as material. Why? For no fuel and speed.

This means that both helicopters don't need fuel, and are faster without the need of anything else.

And well there is another reason for the no fuel: The way this mod works is to complicated for me, even if the ai is doing the real "writting the code".

And as i was trying to do this API thing, that i did not understand how it works, i see how the bots are stopping at a roboport waiting for their turn to charge... well that is when i realised that insted of having a "landed", "take off" and "flying", why if the heli is flying non stop?

So deep copy of only the flying one, disable "landing" and "sound" (volume 0 since non stop in air) and anything to do with inserters is not working since logistic bots are the one who provide items. And because of this, as you can tell, is why i wanted the no fuel Helicopters, funny enough them requesting fuel is also an alternative to stay 100% of time in the air.

Another important change i did was to make them work like spiertron, so now they are following train and attack enemies <- I do NOT know how they work like spidertron, as i said, the ai does the actual stuff, however, to make it more easy to control, it suggested to have mutiple version, aka gun, rocket, flame, separatly, to have control over what will be used. And now leaving the base is insane how it works!

12 days ago

Glad you're having fun with your fork. However I find all those changes a bit leaving the path of this mod's vision and thus not suitable to implement. I think twilight will agree.

12 days ago

Glad you're having fun with your fork. However I find all those changes a bit leaving the path of this mod's vision and thus not suitable to implement. I think twilight will agree.

Wholeheartly so.

MK2 version that need the Portable fission reactor and Exoskeleton as material. Why? For no fuel and speed.

Yeah, no. First of, this isn't a generic "do everything" transport mod. It's helicopters, powered by fuel. And at this point, why only stop at MK2 that will go faster and consume no fuel, why not also make MK3 that will go super fast of MK4 where you can just plug it into your grid and will provide unlimited power?

I know this is a silly progression, but I don't want helicopter to be anything else but ordinary helicopter.

And as far as the heli load is concerned - you DO have 2 type of helicopters; one scout that is light and fast, and two - attack helicopter with better arsenal., but slower.

But other things you suggested - it sounds like you want to turn helicopters into VTOL...

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