HelicopterRevival


Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!

Content
27 days ago
0.18 - 2.0
99.5K
Transportation Combat

b ✅ [fixed] crash when dying

28 days ago

The mod HelicopterRevival (0.6.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event HelicopterRevival::on_tick (ID 0)
LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function 'newindex'
__HelicopterRevival
/logic/heliBase.lua:1090: in function 'updateRotor'
HelicopterRevival/logic/heliBase.lua:535: in function 'OnTick'
HelicopterRevival/logic/util.lua:115: in function 'checkAndTickInGlobal'
HelicopterRevival/control.lua:168: in function <HelicopterRevival/control.lua:167>

28 days ago
(updated 28 days ago)

also a crash if i try to autopilot

The mod HelicopterRevival (0.6.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event HelicopterRevival::on_tick (ID 0)
core/lualib/math3d.lua:73: attempt to perform arithmetic on field '?' (a nil value)
stack traceback:
core/lualib/math3d.lua:73: in function <core/lualib/math3d.lua:72>
(...tail calls...)
HelicopterRevival/logic/heliController.lua:216: in function 'getTargetOrientation'
HelicopterRevival/logic/heliController.lua:266: in function <HelicopterRevival/logic/heliController.lua:264>
(...tail calls...)
HelicopterRevival/logic/heliController.lua:174: in function 'OnTick'
HelicopterRevival/logic/util.lua:115: in function 'checkAndTickInGlobal'
HelicopterRevival/control.lua:170: in function <HelicopterRevival/control.lua:167>

28 days ago

When does this happen? I'm interested in both scenarios...

Did it crash due to low fuel, biter attack,...?

28 days ago

the autopilot one seems to happen whenever i tell it to fly to a helipad or maker

the death one happened when i was clearing biters in unrevealed chunks

28 days ago

the autopilot one seems to happen whenever i tell it to fly to a helipad or maker

the death one happened when i was clearing biters in unrevealed chunks

Hm... I manage to get the crash in scout when it falls down due to low fuel...
Still looking at the autopilot...

28 days ago

this is in a normal helicopter fyi

28 days ago

this is in a normal helicopter fyi

Yeah; I managed to crash both c:

Normal heli takes a few crashes to get the health to zero...

28 days ago

Fixed both 🤙

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