HelicopterRevival


Adds two fully animated helicopters to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well. NOW also includes API for other mod authors to register their own helicopters!

Content
a month ago
0.18 - 2.0
100K
Transportation Combat

b got an error that makes no sense

10 months ago

didnt research craft spawn or build a heli but it gave me this error when going into space

The mod HelicopterRevival (0.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event HelicopterRevival::heli-zaa-height-increase (ID 251)
HelicopterRevival/control.lua:21: attempt to index field 'vehicle' (a nil value)
stack traceback:
HelicopterRevival/control.lua:21: in function 'playerIsInHeli'
HelicopterRevival/control.lua:207: in function <HelicopterRevival/control.lua:205>

10 months ago

That really is weird...

I'll take a closer look today as it seems like some stuff gets triggered even before the heli gets researched...

Can you share Factorio version for reference, please?

10 months ago

2.0.55 also it didnt happend again when i tryed to recreate it but idk how it happend or why

10 months ago

Do you have any other mods installed as well? Maybe it was some weird collision...

10 months ago

alot and with it not repeating i cant add/remove mods to test it and c wat caused it

10 months ago

alot and with it not repeating i cant add/remove mods to test it and c wat caused it

Fair; still, it's something I'll keep in mind...

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