Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.

5 months ago
0.18 - 1.1

b id tile limit error with alien biomes

5 months ago

The logs for the boot compile failure are here; https://forums.factorio.com/viewtopic.php?f=23&t=97854

5 months ago

My response to that is here: https://mods.factorio.com/mod/HelicopterRevival/discussion/5e4ba2df106950000c73833b

I really should put that into the FAQ

5 months ago
(updated 5 months ago)

I don't suppose there is a way to remove the helipad from the mod? I've used HR in past versions of Factorio when I was new to the game and didn't use mods. The helipad was always glitched for me, once I placed it down it couldn't be removed, it would overriding the ground texture permanently until I removed the mod. But it would com back when I reinstalled it. IDK?

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