Giant Enemy Spider


This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.

Content
1 year, 4 months ago
1.1
948
Transportation Combat Armor Enemies

i Minable corpse [FIXED]

1 year, 6 months ago
(updated 1 year, 6 months ago)

Probably a compatibility issue, I guess.
I think it is either spidertron enchantments or spidertron tiers community, that make spidertron corpse be available to retrieve its content, but this probably cause the giant spider to also be minable.
I would guess it isn't intended for a player to mine a giant spider corpse with op item that doesn't use energy hahahah

1 year, 6 months ago

I was aware of this issue, but was not sure if or how this can be fixed by only editing my own mod. I implemented a workaround:
If SpidertronEnhancements is enabled:
after spidertron entity dies
find corpses in 100 tiles of killer and remove any that have spider hearts in them

1 year, 6 months ago

I was thinking we had somthing similar to on_entitty_die, but from this discussion https://forums.factorio.com/viewtopic.php?t=34952, seems like we don't :(

https://github.com/originalfoo/lifecycle-events/blob/master/lifecycle-events.lua#L3

1 year, 6 months ago
(updated 1 year, 6 months ago)

maybe could register to entity destroy and loop over its inventory and delete everything.

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