Gatling Pulse Laser

by Kingdud

A laser defense turret viable for behemoth biters and spitters.

Content
3 years ago
0.17 - 1.1
6.65K
Combat

g 2.0

4 months ago

Any hope for an update? Thank you in advance!

4 months ago

I did the heavy lifting of a reply in https://mods.factorio.com/mod/AssemblerUPSGrade/discussion/671bc38c398eaae0ab23ff64 but here's the short version. Maybe, but I'm going to beat Space Age first. Then decide if I want to keep playing. This mod is a huge QoL for me (as running flame turrets around my base is tedious). So it'd be one of the first to get a 2.0 version. That being said, I ship the source code with all my mods so that 1) I am not standing in the way of someone else's fun 2) people have an incentive to learn a new skill / improve themselves. Much of my life came from teaching myself things. A spirit from an older version of the internet, where tinkering was a right of passage.

2 months ago

Now I know why it doesn't want to be loaded. The property base_picture is only available to artillery, not torrents anymore:

1.1:
https://lua-api.factorio.com/1.1.110/prototypes/ElectricTurretPrototype.html

Latest 2.x:
https://lua-api.factorio.com/latest/prototypes/ElectricTurretPrototype.html

2 months ago

Looking forward to the Factorio 2.0. update for this mod.

a month ago

The receipt lua script must be changed:
- "ingredients" now can no longer be a short-hand array, it must always be a full-blown dictionary with {type="foo", name="bar", amount=x} for each ingredient
- result + result_amount (or so?) is now combined into same dictionary as am ingredient is: {type="item, name="my-item-mk2", amount=1}

That's so far what I have done with this mod.

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