Assembler UPSGrade

by Kingdud

Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.

Content
4 years ago
0.18 - 1.1
1.39K
Manufacturing

g Factorio 2.0 Support?

10 months ago

Is there an ETA on support for 2.0?

10 months ago

Right now I'm (very slowly) working through Space Age. I haven't left Nauvis yet, and have spent the past few hours working on a tile-able nuclear power design I like. I figure one of two things will happen:

  1. I make it to a point where my PC can't handle the number of entities anymore, and I end up needing to revive my UPS and ASIFs in order to consolidate.
  2. I finish the game, and decide "that was fun, but now to do it my way".

Quality adds an interesting dimension to things. I need to play with that before I really decide on anything. I also need to get to later game (I know I could cheat, but spoilers / the fun of discovery) to really understand what is needed and what isn't. The #1 reason I created this mod was modules. The module ASIFs aren't (probably) going away, but I suspect adding a quality module ASIF and playing around with beacons surrounding productivity vs quality vs...you get the idea. I need to play with a bunch of ideas and see what works/is dumb, and add settings where it makes sense.

So...a while. Months or longer. But! Part of why I made the source code available for all my mods is so you can do what I did: read through it, learn how it works, and make your own mods. I'm part of a much older generation of the internet, where we tinkered with things to teach ourselves. Sure, not everyone has every skill (look at my godawful attempts at blender + artwork for the nuclear UPSgrade mod), but I gave you the freedom to solve your own problems. You aren't stuck waiting on me. :)

a month ago

Would still love this!

a month ago

So, I am getting closer to finishing my Space Age playthrough. I have 2 achievements left to get. That being said, I think the new UPSgrade will be significantly different from the old one. Mainly due to quality. I haven't looked into how moddable it is, but what I've read is that it isn't good. I don't know how I'll tackle this, but the need for consolidated buildings is certainly still there, especially with upcycling in mind. Legendary buildings are nice, and remove much of the need for this mod, but...yeah. I wouldn't hold your breath. My #1 priority is getting nuclear bots working because aquilo with recharging construction bots is just pain incarnate. Aquilo is the reason I almost stopped playing entirely.

a month ago

hahaha, glad you are still enjoying the game and playing through, and if its coming eventually i can wait in excitement! Enjoy the game, and tysm!

a month ago

Hi. I regret to inform you that I will not be updating this mod, or any other, ever again. Why? Because on the Factorio forums a post I made was moderated out of existence. This post replied to a personal insult from another user, which was allowed to stand. If my voice is going to be taken away in self defense, and my attacker allowed to persist, even for 30 minutes, I will not help these bastards sell more copies of their game. End of story. I am sorry you have to suffer, but I refuse to be an abuse victim, and silencing someone after they get attacked? That's abuse.

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