Gas Works

by MrLumme

Adds structures using gas (oil products) as a power source! We've got a Gas Generator to make electricity, a Gas Heater to make heat, Gas powered furnaces, and Gas Boilers to make steam. Part 2 of the my bigger GasHeatStuff collection.

Content
18 days ago
2.0
771
Fluids Manufacturing Power

g Balance: Immense value vs cost

2 months ago

I've been wanting a mod like this for a while, since the idea that the only way to use flammable oil is to make it into solid fuel only to burn it to be a bit ridiculous. However, I think the mod is very overtuned. All other forms of energy become essentially obsolete. For a very low research price, you can unlock the Gas Generator, which by consuming 12 light oil per second - which is to say, it can be supplied by a single oil refinery, produces almost double the power that a Steam Turbine does, which requires a whole expensive set up of nuclear/heating tower infrastructure, or if you use the Concentrated Solar Power mod, an immense space and resource dedication - to produce 10 MW of power. For about 10% of the space of a Solar Power Tower set up, and a fraction of the cost and space of a Nuclear set up, all it takes is the output of a small drained oil patch to power your entire base.

Given how easy Gas is to make and exploit, shouldn't it be the fast, inefficient highly polluting option compared to all other options? The only thing that this mod doesn't trivialize is space, and all it takes is Oil Liquefaction to make energy production there a non-issue as well.

2 months ago

Yeah, I have been thinking about the whether it was overpowered or not, because it kinda seemed so. However during my testing with boiling water with the boilers, it seemed fine, so I left it as is.

But after thinking it over I do agree with you, at least with the generator. I'll nerf it.

2 months ago

Yeah, I have been thinking about the whether it was overpowered or not, because it kinda seemed so. However during my testing with boiling water with the boilers, it seemed fine, so I left it as is.

But after thinking it over I do agree with you, at least with the generator. I'll nerf it.

Much appreciated! I'd suggest you take a look at the values of each of the added buildings and compare them with their solid equivalents (Boiler with Gas Boiler, Heater with Gas Heater etc etc). Since Gas and Fuels through pipes are much easier to supply (and in a lot of planets outside of Nauvis are literally free) and not having to convert to solids saves a lot of infrastructure, they should probably be weaker power-wise than their equivalents, just on a balance level.

If this makes it unrealistic, I'd suggest doing it then adding a tech later on that does a one-time increase in efficiency to all gas-direct buildings to get the more realistic values. Something like "Refined Processes" that requires sciences from a lot of planets. It would allow for efficient Gas to be a late-game reward that doesn't trivialize power in the early game.

2 months ago

So far I've tried to curb the op problem with them being more inefficient, but I am of tweaking their consumption rate too, essentially slowing them down.
Also, I did do the test; boiler with solid fuel wins in fuel-to-energy efficiency, gas generator wins on generation speed, and gas boiler is placed in-between.

Either way, I'll do some tweak and upload a new version in an hour or so ;)

2 months ago
(updated 2 months ago)

Something you said just gave me an idea; quality could affect fuel efficiency... I should look into this :o

2 months ago

I've just updated it with new tweaks :)

2 months ago

Quality affecting fuel efficiency is a brilliant idea! Nice work, I think things are much better now!

Quality stuff mate.

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