Factorissimo2-Space-Age-Port


Factorissimo 2 adds factory buildings to Factorio. Place them down, walk in, build your factories inside!

Content
a month ago
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Changelog

Version: 3.0.0
Date: 2024.10.26
  Updates:
    - Ported to Factorio 2.0
    - Added support for item quality
    - Reworked fluid handling for the new fluids system
    - This port is still in beta! Please report any issues you encounter.

  Known Issues:
    - Not all types of pollution (space age ones) are currently supported
    - Bulk fluid transfer pipes are not working properly. You can overcome this by increasing the update rate of fluids
Version: 2.5.3
Date: 2021.10.19
  Bugfixes:
    - Fixed FactorioMaps integration
    - Fixed factory requester chest
Version: 2.5.2
Date: 2021.04.05
  Changes:
    - Added startup setting for cheaper factory buildings
  Bugfixes:
    - Fixed loading issue when merging forces
Version: 2.5.1
Date: 2020.12.04
  Bugfixes:
    - Fixed update would try to apply several times
Version: 2.5.0
Date: 2020.12.03
  Changes:
    - Reworked customizable overlays and port markers using the rendering API
  Locale:
    - Made locales use hotkeys properly
Version: 2.4.6
Date: 2020.11.24
  Changes:
    - Bumped Factorio version to 1.1
Version: 2.4.5
Date: 2020.11.23
  Changes:
    - Added new settings to control whether players of allied or enemy factions may enter your buildings (default: yes)
Version: 2.4.4
Date: 2020.11.23
  Changes:
    - Added new setting to disable only Recursion 2
Version: 2.4.3
Date: 2020.09.08
  Changes:
    - Bumped Factorio version to 1.0
Version: 2.4.2
Date: 2020.05.16
  Locale:
    - Added Catalan translation (credit to metalbass)
Version: 2.4.1
Date: 2020.02.10
  Changes:
    - Added setting to make factory buildings indestructible (off by default)
  Bugfixes:
    - Fixed crash caused by other mods changing the overlay controller inventory size
Version: 2.4.0
Date: 2020.01.26
  Changes:
    - Updated to Factorio 0.18
Version: 2.3.10
Date: 2020.01.26
  Changes:
    - Added setting to allow one to nest larger factory buildings in smaller ones with Recursion 2
    - Added setting to change the factory building limit
    - Changed shadow rendering (thanks joelpt!)
  Locale:
    - Added a lot of pending localizations (thanks to Xagros, Houdem1327, k98a, Sraw and Linver!)
  Bugfixes:
    - Fixed crash upon placing invalid factory building
    - Fixed handling of script raised events
Version: 2.3.9
Date: 2019.10.14
  Bugfixes:
    - Rebuild all power entities on update so factories don't have to be reset manually after the bug in 2.3.8
Version: 2.3.8
Date: 2019.10.14
  Bugfixes:
    - Fixed factories randomly losing power (Toggle power input arrow twice to fix pre-broken factories)
Version: 2.3.7
Date: 2019.08.13
  Bugfixes:
    - Fixed interaction with Warptorio2
Version: 2.3.6
Date: 2019.07.31
  Bugfixes:
    - Fixed overlay not working
Version: 2.3.5
Date: 2019.07.30
  Changes:
    - Added FactorioMaps integration (allowing you to zoom into factory buildings)
  Bugfixes:
    - Fixed players becoming stuck inside one another when entering or leaving buildings
Version: 2.3.4
Date: 2019.05.30
  Bugfixes:
    - Fixed crash when picking up too many factory buildings at once
    - Replaced some deprecated prototype tokens
Version: 2.3.3
Date: 2019.05.05
  Bugfixes:
    - Fixed crash during /give-lost-factory-buildings
Version: 2.3.2
Date: 2019.05.01
  Changes:
    - Improved throughput of fast modded belts (still won't transport faster than 1 item per tick per lane aka 120 items/second)
    - Made Alien Biomes less likely to delete factory interior tiles (causing "Unknown tile name" crash when placing factory buildings)
  Bugfixes:
    - Fixed decoratives appearing in factory buildings
Version: 2.3.1
Date: 2019.03.05
  Bugfixes:
    - Fixed crash bug with fluid connections
Version: 2.3.0
Date: 2019.02.28
  Changes:
    - Updated to Factorio 0.17
Version: 2.2.3
Date: 2018.02.23
  Bugfixes:
    - Fixed preview window not updating to match preview size setting
Version: 2.2.2
Date: 2018.02.15
  Bugfixes:
    - Fixed startup error in 0.16.24 (zero size fluidboxes)
Version: 2.2.1
Date: 2017.12.28
  Changes:
    - Added power transfer update rate setting
Version: 2.2.0
Date: 2017.12.27
  Changes:
    - Updated to Factorio 0.16
    - Updated factory preview to use mod_gui
  Bugfixes:
    - Fixed crash after deleting factory buildings using scripts
    - Fixed being able to build floor in the void outside factory buildings
  Locale:
    - Simplified localisation
Version: 2.1.9
Date: 2017.12.27
  Bugfixes:
    - Overlay controllers no longer disappear when removing landfill built under them
    - Fixed losing factory buildings when picking them up with a full inventory
    - Fixed Hide Recursion setting not applying properly to new saves and forces
Version: 2.1.8
Date: 2017.06.25
  Changes:
    - Improved belt connection performance by another 2-3x
    - Improved RSO compatibility
  Locale:
    - Added Korean translation (Thanks Ikamusme)
Version: 2.1.7
Date: 2017.05.23
  Bugfixes:
    - Fixed another crash due to API changes (LuaEntity.neighbours)
Version: 2.1.6
Date: 2017.05.23
  Changes:
    - Updated to Factorio 0.15.13 (Won't load in older Factorio versions, so UPDATE FACTORIO)
    - Reduced collision box of bulk transfer pipes so you can walk through
  Bugfixes:
    - Fixed crash due to API changes (LuaSurface.freeze_daytime)
Version: 2.1.5
Date: 2017.05.11
  Changes:
    - Updated to Factorio 0.15.10 (Won't load in older Factorio versions, so UPDATE FACTORIO)
    - Made factory buildings blueprintable again (hoping that the mysterious crash is gone for good this time)
  Bugfixes:
    - Fixed connection arrows pointing the wrong way (due to a bug in 0.15.10)
    - Fixed factory requester chests not connecting to factory buildings
  Locale:
    - Updated Russian translation
Version: 2.1.4
Date: 2017.05.05
  Changes:
    - Updated to Factorio 0.15.7 (Won't load in older Factorio versions, so UPDATE FACTORIO)
    - Reenabled previews! Additionally, you can now preview the item in your hand!
    - Added mod setting to hide the recursion technologies
Version: 2.1.3
Date: 2017.04.30
  Changes:
    - Disabled the preview feature temporarily, it was causing instant desyncs in multiplayer.
Version: 2.1.2
Date: 2017.04.29
  Features:
    - Added preview feature! Hover over a factory building to see what's inside, hover over a factory power monitor to see what's outside. Of course you need to research the new technology first.
  Changes:
    - Updated to Factorio 0.15.4 (Won't load in older Factorio versions, so UPDATE FACTORIO)
  Bugfixes:
    - Fixed energy output mode not leaving enough power for the machines inside!
    - Fixed tiny external overlay icons
    - Fixed issue loading wave defense scenario
Version: 2.1.1
Date: 2017.04.27
  Changes:
    - Changed tech requirements for Recursion 1
  Bugfixes:
    - Fixed crash on loading in 0.15.3
  Locale:
    - Added Russian translation (thanks Apriori!)
Version: 2.1.0
Date: 2017.04.26
  Changes:
    - Updated to Factorio 0.15.2 (Won't load in Factorio 0.15.0 and 0.15.1!)
    - Added /give-lost-factory-buildings custom command to get back your factory buildings
    - Added some mod settings you can change in the Options->Mods menu:
    - Added Easy Research setting: Makes this mod's research a lot cheaper
    - Added Free Recursion setting: Allows recursion even without the Recursion technologies
    - Modded pipes/pipes-to-ground/storage-tanks can now connect to factory buildings
Version: 2.0.4
Date: 2017.04.26
  Changes:
    - Changed the default power transfer rate for higher-tier factory buildings
  Locale:
    - Added Polish translation (thanks Tomirad!)
Version: 2.0.3
Date: 2017.04.12
  Changes:
    - **Factory buildings are no longer blueprintable and ghost-placeable!** (Factorio will occasionally crash *to desktop* when you roboplace a new factory building, so blueprinting them has been disabled until this crash has been resolved, maybe in 0.15)
    - Updated minimal version requirements (thanks, jsmirnov!)
    - Renamed factory input/output pipes to factory bulk transfer pipes
  Bugfixes:
    - Prevented crash when running out of surfaces
    - Prevented crash with missing overlay controllers
  Locale:
    - Added German translation (sorry, Erdbeerbaer!)
Version: 2.0.2
Date: 2017.04.02
  Bugfixes:
    - Fixed crash bug with 2.0.1 update script
    - Fixed bug with chest connections and overlay displays
Version: 2.0.1
Date: 2017.04.02
  Bugfixes:
    - Fixed picking up factory buildings Mk3 being broken (Player 1 will be given back all the factory buildings Mk3 you've lost because of this bug. The broken items will be removed on placement, with an "Invalid factory data" message.)
    - Fixed improper belt compression
    - Fixed missing walking speed and walking sound inside factory buildings
    - Fixed issue where factory port markers would sometimes block inserters from using chest connections
Version: 2.0.0
Date: 2017.03.31
  Info:
    - First release