The evolution value of enemies is equal to the ratio of how much science you have finished.
Once you have researched all non-infinite technologies (including upgrades) it is 1.
Meant for slow mod configurations, it removes the danger of enemies out-leveling your state.
it is similar to https://mods.factorio.com/mod/research_causes_evolution
however this mod should also handle interacting with other mods a bit easier. Whenever something is researched it just counts how much tech exists in total and uses that evolution setting from then on. So it doesn't change and "data" stage settings at all.