Adds a cave system to the game that contains the resources instead of the normal surface.
Mods introducing new content into the game.
The evolution value of enemies is equal to the ratio of how much science you have finished.
Small changes concerning balance, gameplay, or graphics.
adds bigger islands that spawn in the ocean. Requires the Island map preset!
Mods introducing new content into the game.
This is a library mod which adds script heavy features to the game. Examples include: custom/complex shaped beacons areas, entity research boni, tile boni, human/robot powered assemblers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you like puzzles? Then try solving this one. Adds an alternate way to create science packs.
Mod (and example application) for the CookingWithBeaconsLib, for a mostly unmodded game. Adds different complex beacons, additional research and human/robot powered entities.