Equipment Grid Logistic Module (logiquipment Revived)


This mod takes 'dorfl' https://mods.factorio.com/mod/logiquipment mod and extends it to include the cargo wagon entity, for those of us who want construction trains.

Content
3 years ago
0.17 - 1.1
4.78K
Logistics

b Compatibility

3 years ago

I put a chest on my spidertron's grid and everything works normally, but if I change his weapon, using the "Spidertron Weapon Switcher" mod (https://mods.factorio.com/mod/SpidertronWeaponSwitcher), this mod stops working. I need to remove the chest and put it back so that everything works again. This happens every time I change the spidertron's gun!

Thanks.

3 years ago

Hi, I'm the author of Spidertron Weapon Switcher. This issue would probably be because I destroy the old spidertron and create a new one when you switch weapons. I created a remote interface to get around this issue, which I used in my other mod Spidertron Waypoints, in order to transfer the information associated with the first spidertron onto the second. You can see that remote interface documented in the home page: https://mods.factorio.com/mod/SpidertronWeaponSwitcher.

3 years ago

Any update is this issue?

Thanks.

3 years ago
(updated 2 years ago)

To expand on my earlier explanation, there's a perfect example of how to implement the remote interface in https://github.com/tburrows13/SpidertronWaypoints/blob/v1.6.3/control.lua#L422-L454. Just call connect_to_remote_interfaces() from on_load() and on_init().

3 years ago

Any chance to fix this problem?

Thanks.