Equipment Grid Logistic Module (logiquipment Revived)


This mod takes 'dorfl' https://mods.factorio.com/mod/logiquipment mod and extends it to include the cargo wagon entity, for those of us who want construction trains.

Content
3 years ago
0.17 - 1.1
4.56K
Logistics

Changelog

Version: 1.0.7
Date: 2020-09-08
  Bugfixes:
    - Fixed bug reported
Version: 1.0.6
Date: 2020-09-06
  Changes:
    - Added some options to enable automatic refill of ammo and fuel in vehicles
Version: 1.0.5
Date: 2020-09-05
  Bugfixes:
    - local missing for control string
    - control.lua:365: attempt to index local 'ln' (a nil value)
Version: 1.0.4
Date: 2020-09-05
  Bugfixes:
    - Fixed an issue with 'next_upgrade' and Bobs
Version: 1.0.3
Date: 2020-09-05
  Changes:
    - Added some smarts to take into account the construction bots and their cargo
Version: 1.0.2
Date: 2020-09-01
  Changes:
    - Rather than using the events on_pre_player_mined_item & on_robot_pre_mined,  switched to use on_entity_destroyed.   Should save some UPS as it only gets called at the end once, rather than each time a robot takes something away from the vehicle
Version: 1.0.1
Date: 2020-08-29
  Bugfixes:
    - LuaEntity API call when LuaEntity was invalid. __EquipmentGridLogisticModule__/control.lua:133: in function 'vehiclePackup'
Version: 1.0.0
Date: 2020-08-28
  Changes:
    - If "Schall Transport Group" installed put module under "vehicle-equipment" subgroup
Version: 0.4.6
Date: 2020-08-28
  Bugfixes:
    - Hidden chests have their 'next_upgrade' attribute set to NIL in case someone has changed the vanilla entity
Version: 0.4.5
Date: 2020-08-27
  Bugfixes:
    - Added event capture for defines.events.script_raised_destroy .. used by Vehicle Wagon 2
    - Cleanup code added for orphan invisible chests,  when found thier contents will be dumped to the ground and chest destroyed.
    - Possible fix for ... LuaEntity API call when LuaEntity was invalid.stack traceback: EquipmentGridLogisticModule/control.lua:192: in function 'vehicleUnpack'
    - Moved item to appear in the "transport" subgroup under the Logistics tab
Version: 0.4.4
Date: 2020-08-24
  Bugfixes:
    - control.lua:352: attempt to index upvalue 'mod' (a nil value)
Version: 0.4.3
Date: 21. 08. 2020
  Bugfixes:
    - Added some extra checks for `LuaEntity API call when LuaEntity was invalid.`
Version: 0.4.2
Date: 20. 08. 2020
  Changes:
    - Added a check that burner.inventory is valid before trying to traverse it
    - Added a delay in detecting the module in the Vehicle grid, in case a mod has created a Vehicle and later cloned the vechicle_grid.
Version: 0.4.1
Date: 19. 08. 2020
  Features:
    - Added functionality to capture when AAI Vehicle deployer issues the on_entity_deployed so that I can check if my module is present.
Version: 0.4.0
Date: 17. 08. 2020
  Features:
    - Press "R" while holding the "module" and it will change to buffer mode,  where the hidden requester chests will request from buffer chests.
  Changes:
    - Items now only stack in single quanties to handle the above change.
Version: 0.3.2
Date: 16. 08. 2020
  Changes:
    - Added some settings to allow the size of the hidden chests to be changed as they were being taken into account with Space Exploration and its spaceships.
Version: 0.3.1
Date: 15. 08. 2020
  Changes:
    - Added my first attempt at support for cloned vehicles
  Bugxies:
    - control.lua:275: attempt to index field 'logistic_network' (a nil value)
Version: 0.3.0
Date: 14. 08. 2020
  Changes:
    - Hacked it to work with Spidertron until I get some updates from the Devs
Version: 0.2.2
Date: 14. 06. 2020
  Bugfixes:
    - Removed debug messages
    - Added some extra checks about when trains leave/arrive at stations
Version: 0.2.1
Date: 14. 06. 2020
  Bugfixes:
    - Removed reference to profiler
Version: 0.2.0
Date: 13. 06. 2020
  Changes:
    - Added some virtual signals to be used by stations.
      - "Activate Request from Buffer Mode" - Enable wagons to pull from buffer chests
      - "Request Slot Count" - Max number of requests allowed (default 6)
      - "Provider Slot Count" - Max number of slots used offload stacks (default 1)
    - Any excess items still in temp logistics chests when train leaves will be dropped to the ground
Version: 0.1.0
Date: 22. 01. 2020
  Changes:
    - Support 0.18
Version: 0.0.2
Date: 2019-12-24
  Features:
  Changes:
    - Some typo's and wrong name for changelog
  Bugfixes:
    - Double check that equipment grid is defined before trying to change it
  Info:
Version: 0.0.1
Date: 2019-12-24
  Features:
    - Cargo wagons with equipment grids can also use the module
  Changes:
  Bugfixes:
  Info: