Electric Transmission Tower


Adds an electric transmission tower with extremely long wire connection distance and a large footprint. Optionally buildable on water.

Content
a month ago
2.0
863
Circuit network Power

i Spage age research

a month ago

Hello, could you add a setting for locking the research requirement behind Fulgora science ?
I think this could be a good addition to the mod because on fulgora, the wire connection distance is a little to OP ^^
Thanks.

a month ago

Hmm... Yeah, could. Should be a simple enough change. Just to be clear - you want to add Fulgora science to the research requirements, or would you like me to add Fulgora science as a research prerequisite? Or both, I suppose.

a month ago

Yes both

a month ago

OK, can do. I'll try to fit that in somewhere in the next few days, as time permits.

a month ago

Thank you, take the time you need :)

a month ago

Included in 1.0.2. There's a new Mod Setting called "Require Fulgora Science". It'll put an Electromagnetic Science Pack prerequisite to the Electric Transmission Tower technology, as well as a Electromagnetic Science Pack cost. Keep in mind that if you've already researched the tech, this won't remove it. Doing that would require a runtime script that I really don't want to deal with. If you had the tech researching but not complete, though, it'll be removed from your queue entirely and any science spent researching it will be void. Best I can do.

a month ago

Included in 1.0.2. There's a new Mod Setting called "Require Fulgora Science". It'll put an Electromagnetic Science Pack prerequisite to the Electric Transmission Tower technology, as well as a Electromagnetic Science Pack cost. Keep in mind that if you've already researched the tech, this won't remove it. Doing that would require a runtime script that I really don't want to deal with. If you had the tech researching but not complete, though, it'll be removed from your queue entirely and any science spent researching it will be void. Best I can do.

Thank you so much. I play with SA and I appreciate this a lot.

a month ago
(updated a month ago)

Included in 1.0.2. There's a new Mod Setting called "Require Fulgora Science". It'll put an Electromagnetic Science Pack prerequisite to the Electric Transmission Tower technology, as well as a Electromagnetic Science Pack cost. Keep in mind that if you've already researched the tech, this won't remove it. Doing that would require a runtime script that I really don't want to deal with. If you had the tech researching but not complete, though, it'll be removed from your queue entirely and any science spent researching it will be void. Best I can do.

Thank you , no problem, i have to relauch a save from the start because of other mods anyway ^^

30 days ago

Slight addendum - the new mod options setting will only do anything if you actually have Space Age active. Probably obvious, but I forgot to put it in the setting description :) It avoids crashing issues and there's no point in having Fulgora Science requirements without Fulgora anyway.

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