Yeah the the ultimate goal is to have something really proportionnal to the load of the belts. Good knowing I am not the only one wanting to have such thing
I am planning that the "central powered belt-unit" would switch really fast (or something alike) between each belt (to hav it hidden) but having a specific block that would provide the electricity for all the belts would be a great starting point for recreating the mod (which it currently needs)
idk if the spliting part is possible but maybe with a "if" statement on if there is a splitter or not, I guess
That makes me feels that an option about it would be interesting, to increase the diffuculty or something else, we will see
Good sugestions anyway ! Thanks !
I really want to work on this mod but yeah, I have to have the time for it as I also need to learn the structure of how Factorio devs want things to be interacting with each others. And knowing that it is not an intended behavior to have belts with electricity, I have to use some "deep" knowledge of Factorio structure to develop this mod...
While working on this mod, I am usualy getting knowledge about how it could be done. I am getting some inspiration from Belt Visualizer for the moment, it seems like this mod might also be a good mod to get some inspiration from but currently idk, so don't hesitate to suggest mods that could be interesting to extract intelligence from for this mod.
Hoppefully, I will be able to do a begining of this new version in the next few months but as I am in the period where I start in world of work so it is still quite edgy for me to use my time for this mod even if I would love to have such mod in this game. I will try to develop at least one thing a month in some "deprecated"(not fully functionnal) version of this mod using some other belts to try to not disturbe your current games and to keep this mod "alive" while I am developping myself for such things as this mod.