Electric Powered Belts


Fork from the PoweredBelts mod made by Romner_set to make it available for Factorio 2.0 : "Belts now need power. All of them. Including all the modded ones."

Tweaks
3 months ago
2.0
114
Logistics Power
Owner:
Chneater
Source:
https://github.com/CoAuToSe/Electric-...
Homepage:
N/A
License:
DWTFYW
Created:
4 months ago
Latest Version:
0.1.2 (3 months ago)
Factorio version:
2.0
Downloaded by:
114 users

Make your belts realistic

Use this mod to make your belts use electric energy as they would in real life.

General information

I remind you that I only made this mod available for 2.O and didn't modify anything else. If there are some things that are different from the 1.0 version or some smole changes that you want to suggest don't hesitate to make a discussion about it, I will hoppefuly read it.

Anyway, this mod it too simple to be efficient, even if it work it changes some basic behaviors of the game which is anoying. I don't know when I will be able to work on it but I am planning some high optimisations mainly about the new type of belts for mods "linked belts" which correspond completely with the needs for the creation of this mod.
It might take a while but it is possible.

The main change would be an electricity usage corresponding to the number of item on the belt.
An option would also be to have only one belt energised to activate the whole line of belt connected to it, even if there are pros and cons compared to the current version.

While working on this mod, I am usualy getting knowledge about how it could be done. I am currently getting some inspiration from Belt Visualizer for the moment, it seems like this mod might also be a good mod to get some inspiration from but currently idk, so don't hesitate to suggest mods that could be interesting to extract intelligence from for this mod.

Origin

Fork from the mod PoweredBelts made by Romner_set