EARLY ALPHA, MAY HAVE BUGS. Modpack inspired by Freight Forwarding, built around Industrial Revolution 3.
Collections of mods with tweaks to make them work together.
Version: 0.5.0
Date: 29. 08. 2024
Features:
- Analyzed and tweaked loaders, bundlers, inserters, and packers. Loaders (except steam) now require lubricant, so that there's a reason to use fast and stack inserters. Adjusted fuel consumption, tech progression, and descriptions.
- Analyzed and tweaked mining drills. Advanced mining drills now have higher output rate than small electric drills, per occupied tile.
- Analyzed and tweaked paving material costs and speeds. All paving options now have roughly equal material costs.
- Tweaked barrels. Increased barrel fluid contents 10x, to compensate for 10x smaller ship/train inventories (to balance containerization). Added barrel disassembly recipe, analogous to container disassembly.
- Tweaked furnaces. Moved arc furnace to earlier (after chrome and cryogenics, instead of after blue circuits). Stone furnaces are slightly slower, so that bronze furnaces are superior.
- Added custom terrain gen for IR3's gem-bearing boulders. They now spawn only among enemy bases in snow, and with resource layer A.
- Improved icons for robotics techs.
Changes:
- Adjusted terrain and resource placement. Starting warm patch is smaller to discourage centralization. Resource quadrants/layers are more separated.
- Adjusted speeds and energy consumption of many machines to make numbers more rounded (e.g. crafting speed 0.625 changed to speed 0.5).
- Gold requires water for mining.
- Adjusted names and descriptions of many technologies.
- Container disassembly now conserves iron ingots on average.
- Made dependency on Harder Basic Logistics optional. If enabled, it will only remove long inserters and shorten undergrounds.
- Added Better Victory Screen mod as dependency, and added compatibility with it.
- For IR3's casting machines, synchronized animation speed, recipes, and sound.
- Other minor changes and tweaks.
Bugfixes:
- Fixed crash caused by interaction of pylons and powered pumps.
- Fixed victory when opening the IR3 manifesto (due to the simulation team getting all techs researched).
Version: 0.4.0
Date: 22. 08. 2024
Changes:
- Moved electric arc turrets and electric discharge equipment to early electric age.
- Pylons are now late-game and can cross cold tiles. Tweaks to other electric poles. Wooden poles removed completely.
- Tuned terrain generation and resource placement. Starting island warm patches are larger.
- Moved ambient heat exchanger and polluted water filtration machines and recipes to geothermal tech and fluid handling tech, to make geothermal practical earlier.
- Removed solar panels and solar panel equipment. Added solar subassembly intermediate for satellites.
- Shortened underground belts to length 1. Added dependency on Harder Basic Logistics to de-duplicate code.
- Iron burner ice melter can consume barrels and canisters of liquid fuel.
- Removed glass bottle, pending possible science rework.
Version: 0.3.0
Date: 16. 08. 2024
Features:
- Added Long-Range Delivery Drones mod and tweaks.
- Added Beacon Rebalance mod and tweaks. Basic beacon available in the early game.
- Fine-tuned terrain generation and resource placement. Starting island resources are more predictable.
Bugfixes:
- Quantum labs now accept elixir stone.
Version: 0.2.0
Date: 16. 08. 2024
Features:
- Added endgame technologies: magnum opus, cosmic reckoning, long-range transmaterialisation.
- Victory when final tech is researched.
- Added transmutation recipes for ore amplification using elixir stones.
- Vehicle inventory sizes changed for better integration with Intermodal Containers.
- Added container-packing for many more items.
Changes:
- Removed telemetry unit item.
- Tweaked vehicle movement parameters and fuel types.
- Force-set and hide other mod settings, instead of only changing defaults.
Bugfixes:
- Improved auto-debugger, and fixed progression bugs found by auto-debugger.
Version: 0.1.0
Date: 12. 08. 2024
Features:
- Custom terrain generation and resource placement.
- Building restricted to warm patches.
- Seismic scanner, ocean scanner, and starting island scan.
- Evolution depends on milestone techs researched.
- Auto-debugger script.
- Stone and ice byproducts from mining. Ice melter machines (using IR3 sprites).
- Integration with other mods: Industrial Revolution 3 and addons, Alien Biomes, BREAM, Clockwork, Intermodal Containers, Cargo Ships, Searchlight Assault, Production Scrap, and others.
Minor Features:
- Stack size groups.
- Brick and concrete walls (using IR3 sprites).
- Offshore pumps require power.
- Disabled long inserters.