Deep Core Operations


You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.

Overhaul
11 hours ago
2.0 - 2.1
3.24K
Factorio: Space Age Icon Space Age Mod
Enemies Environment

b Crash

3 months ago
(updated 3 months ago)

Message from the player who triggered the crash: the muler with items in its trunk can be transferred to the cave successfully. The player's corpse crashed the game. Though I am not 100% sure what he means.


13403.682 Info ServerMultiplayerManager.cpp:978: updateTick(8618424) received stateChanged peerID(9) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
13409.737 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (9)
13409.738 Info ServerMultiplayerManager.cpp:978: updateTick(8618775) received stateChanged peerID(9) oldState(InGame) newState(DisconnectScheduled)
13409.738 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(790347) removing peer(9).
13412.407 Info ServerMultiplayerManager.cpp:1086: Disconnect notification for peer (8)
13412.407 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(790508) removing peer(8).
13459.881 Error MainLoop.cpp:1468: Exception at tick 8621727: The mod Player body abduction (0.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event player_body_abduction::on_post_entity_died (ID 153)
LuaEntity belongs to surface biome-desert_mission_platform_core_27_8 (index 8) but a LuaEntity belonging to surface biome-desert_mission_scan_cave_27_7 (index 13) was expected.
stack traceback:
[C]: in function 'draw_sprite'
player_body_abduction/control.lua:105: in function 'attempt_abdution'
player_body_abduction/control.lua:176: in function <player_body_abduction/control.lua:163>
13459.881 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Player body abduction (0.3.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event player_body_abduction::on_post_entity_died (ID 153)
LuaEntity belongs to surface biome-desert_mission_platform_core_27_8 (index 8) but a LuaEntity belonging to surface biome-desert_mission_scan_cave_27_7 (index 13) was expected.
stack traceback:
[C]: in function 'draw_sprite'
player_body_abduction/control.lua:105: in function 'attempt_abdution'
player_body_abduction/control.lua:176: in function <player_body_abduction/control.lua:163>"
13459.881 Info ServerMultiplayerManager.cpp:808: updateTick(8621727) changing state from(InGame) to(Failed)
13459.890 Quitting: multiplayer error.

3 months ago

Another related problem is, after the old mission(the 2nd core upgrade) aborted and someone dropped to a new mission, players who went offline on the old map still spawn on the old map after they rejoined the server, leaving them unable to extract.

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