Your crew reached orbit around the shattered world of Fracta Mantis C when the Space Rig collided with a massive fragment, suffering critical damage. Thrusters are lost and most systems are down. Trapped in a cargo compartment, you can only operate external mechanical arms through a small terminal. Gather resources from orbit, repair the rig, and rebuild a control room.
Large total conversion mods.
Version: 0.1.41
Changes:
- New unique mission in each region: retrieve an artifact for the Space Rig Core upgrade
Bugfixes:
- Fixed a reported crash with contracts
Version: 0.1.40
Bugfixes:
- Fixed a reported crash when rescuing imprisoned miners
Version: 0.1.39
Changes:
- Changed overgrowth gleba soil recipes
- Allowed partial item paying for technologies in Space Rig terminal
Version: 0.1.37
Changes:
- Added mixed ores in event rolls for missions
- Nerfed fulgoran enemies
- For each rescued imprisoned miner mission in a region, speed/productivity bonus is increased in those caves by 2%
- Reduced beer costs
Version: 0.1.35
Changes:
- Fixed wrong information about fluid uplinks in biomes missions overview
Version: 0.1.34
Changes:
- Added a mod option to enable/disable passive ore delivery to the Space Rig
- Added biomes missions overview button in mission log gui
- Added new equipment: the manual driller for miner class. Dig caves super fast
- Mech armor is now restricted to heavy character class
- Grenade launcher benefits from stronger explosives technology
- Mule collects holmium ores
- "Ancient driller" (external mod) is now a contract, if installed
Version: 0.1.33
Changes:
- Items placed in the "Orbital drop" inventory of the platform hub will be destroyed
Bugfixes:
- Fixed a reported crash
Version: 0.1.31
Changes:
- Seismic charge has 40% chance to destroy enemy hole in caves
- Added a button to request items from logistic in the space rig terminal
Bugfixes:
- Fixed another reported crash
Version: 0.1.30
Bugfixes:
- Fixed a reported crash
Version: 0.1.29
Changes:
- Added the Beer Market =) Unlock by technology / contract
Version: 0.1.28
Bugfixes:
- Fixed quality beeing lost when the player changes class and restrictions are applied to the inventory
Changes:
- Cave surface is deleted sooner after extraction
- Miner class mines more ores manually (+2 x level)
Version: 0.1.27
Bugfixes:
- Fixed a crash on extraction
Version: 0.1.26
Changes:
- New resource per minute delivery system: complete Train Fuel Delivery or Deep core mining missions, then a primay Mining mission to get 50 ores per MINUTE. Ores are delivered in any cargo landing pads built in your ship.
- Added optional mod dependency: "Deep core operations skins pack". Uses different skins for each class
Version: 0.1.25
Bugfixes:
- Fixed a reported crash
- Fixed small mules were not following the main mule
Changes:
- Added mule option: enable/disable harvesting nearby ore patches
Version: 0.1.24
Bugfixes:
- Fixed some reported crashes
Changes:
- Added lightning rod protection to rescue imprisoned miners in arcstorm
- Pump in train fuel delivery mission does not stop working anymore
- Fluid uplinks now requires previous "mining liquids" missions in the planet region
Version: 0.1.23
Bugfixes:
- Fixed fast start mod option
- Rail box indestructible in train missions
Changes:
- Added kills statistics to mission report
- Added biome missions statistics summary to missions log gui
- Mule benefits from rescued mules mission: it learns to "harvest" nearby ore patchs
Version: 0.1.22
Bugfixes:
- Fixed broken things again
Version: 0.1.21
Bugfixes:
- Fixed ship pipes limit
Changes:
- Some tweaks on tech tree
- Space science pack now requires rocket fuel
- Damage upgrade technologies now requires killing bosses (each elimination drops a proof of kill item - check on ground)
Version: 0.1.20
Bugfixes:
- Fixed prices and tooltips in Space Rig terminal
Changes:
- Bosses breed small enemies in toxfract caves
- Mule chest is now craftable and allowed to be built on other floors
- Changed Orbital Fluid Uplink: now each fluid has a different required amount. Added "heavy-oil"
Version: 0.1.19
Bugfixes:
- The hidden pole not blocking blueprints in space platform anymore
Changes:
- More resources on caves
- New enemy added in Toxfract caves
- New secondary mission: rescue imprisoned miners
- Supply requests are not blocked anymore after extraction pod arrives
Version: 0.1.18
Bugfixes:
- Fixed an issue with character classes
Changes:
- Changed train fuel delivery mission to shorter distances
Version: 0.1.17
Bugfixes:
- Fixed a reported crash
Version: 0.1.15
Bugfixes:
- Fixed rescue mules mission: indestructible broken mules
- Fixed clanker was going up on extraction
Changes:
- Contract changes: you may accomplish any mission type in the current stage (horizontal line), even if it is not the next one in order
- Added mod option for "less contracts". In this case, some of those techs goes to space rig terminal to be bought
- Some other cave tweaks
- Change recycler technology trigger: mine scrap
Version: 0.1.13
Bugfixes:
- Fixed seismic charge contract
Changes:
- Buffed shotguns
- Raised drill cannon range
- Added 2 mod options: Reduce bullet cost / Fast Start to get to action immediately with the drop pod ready to launch.
- First 5 missions: more ores, less enemies, no permanent holes
- Added text description to the Flare Gun, to make it clear that it gives a damage bonus to illuminated enemies
- Removed some license technologies when playing with classes/contracts
Compatibility:
- Made compatible with Team Competition mod, so there can be multiple teams with their own platform and progression - alpha testing
Version: 0.1.12
Bugfixes:
- Fixed Crystalline Channels region tech was requiring metallurgic science packs
Changes:
- Showing resources icons in biome description in the mission terminal
- Drill tank mission now adds resources on ground when the crystal is destroyed.
- Changed technologies that requires completing a specific mission on a region to be any both primary and secondary missions on that region
Version: 0.1.9
Bugfixes:
- Fixed a crash with Deep Core Mining mission
Version: 0.1.8
Bugfixes:
- Fixed an exploit
Changes:
- Claker buffed
Version: 0.1.7
Bugfixes:
- Fixed drill cannon
- Fixed Clanker level 1 was not being deployed
- Fixed a reported crash with Orbital fluid gui
Changes:
- Flare gun now applies a 10% damage bonus to the targeted units
- Deep Core Mining mission: now the driller reveals some hidden ores
- Raised tank resistances in Drilling mission
Version: 0.1.6
Bugfixes:
- Fixed more crashes
Changes:
- Normal grenades allowed to any classes
Version: 0.1.4
Bugfixes:
- Fixed Rig terminal, broken by prior update
Version: 0.1.3
Changes:
- Doubled ship and mule storage capacity
- Added emergency extraction technology
- Added productivity contracts: iron-plate, steel-plate and bullets
Version: 0.1.2
Bugfixes:
- Fixed a reported crash
Version: 0.1.1
Changes:
- New cave companion unit: the Clanker droid, unlocked by contract
- New enemy spawning system, respecting enemy units weights from spawners definitions
- Reduced scanning cave mission radars from 4 to 3
Version: 0.1.0
Date: 19.05.2026
Changes:
- Added new primary mission using a car, and a new secondary: underground production
- Added icons to show allowed items for the active character class
- Added grappling-gun optional mod dependecy. When added will be restricted to Heavy class
- Allowed placement of overgrowth artificial gleba soil on Space Rig floor 2
Version: 0.0.1
Date: 01.05.2026
Info:
- Initial release for multiplayer testing