You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.
Large total conversion mods.
Version: 0.4.4
Bugfixes:
- Fixed the game freezing while digging tunnels when the nest infestation event is active
- Nests can now be built on Aquilo ice, so the event actually populates frozen caves
Version: 0.4.3
Changes:
- Class promotions - an individual contract per player, offered once a class reaches level 20
- A promoted class gain +1 for each equipment limit, can level up to 30 and may wear mech armor
- Promoted classes are marked with a star in the class panels
- Five new achievements, one per class promotion and one for promoting all four
- Disabled the base health technology - the classes already grant health per level
Bugfixes:
- Fixed "No pictures to put in atlas" on load for GPUs limited to a 4096 texture atlas
Version: 0.4.1
Bugfixes:
- Fixed the analysis terminal draining power with no progress
Version: 0.4.0
Major Features:
- End game: the Infected Facility is now released!
- Killing the Source of the Infection and extracting alive wins the game
Changes:
- The miner drill equipment now also mines ore under the player, scaled by miner class level
- The toxic mask is also required in the zombie biome
- Changed core upgrade recipes to require less rare minerals
Version: 0.3.4
Bugfixes:
- Kill objectives now count enemies of any quality
- Partial item payment no longer charges the full money cost
- Removed the horizontal scroll bar from the mission list
Version: 0.3.3
Bugfixes:
- Fixed a load error with new game version 2.1.13+
Version: 0.3.2
Bugfixes:
- Fixed a crash when cave enemies tried to attack something they could not damage
- Removed tesla spidertrons showing up in the first region
Version: 0.3.0
Bugfixes:
- Fixed "weird machines" cave modifier appearing too soon
Version: 0.2.9
Changes:
- Removed spitter bosses from first region
Version: 0.2.8
Compatibility:
- Trying to make compatible with Krastorio2. Now it runs
Changes:
- Adding more hacking events for last region missions
Version: 0.2.7
Changes:
- Changed hacking missions: now you need to decipher the code in the terminal when it reaches 50%
- New secondary mission: Fix and charge a device
- Added custom mod achievements
Version: 0.2.6
Changes:
- Added lost contract fragment: found on loot boxes, may be used to skip a contract step
Version: 0.2.5
Changes:
- Some tweaks on core upgrade missions
- Preparing new planet region after vulcanus for the last missions: still WIP (no access yet)
- New mod required: ZombieHordeFaction
Version: 0.2.4
Bugfixes:
- Fixed core upgrade machines could craft nothing if crafting time takes longer then the item spoil time
Version: 0.2.3
Bugfixes:
- Fixed a reported crash
Version: 0.2.0
Changes:
- Ported to factorio 2.1
Version: 0.1.51
Bugfixes:
- Fixed a reported crash
Version: 0.1.50
Changes:
- Mission modifiers are now unknown, but you can reveal using scan ability, gained with Scan cave missions
- Added mod option to always show mission modifiers
- Unlocking classes may happen not only by contract, but also by rescuing imprisoned miners (secondary mission)
Version: 0.1.49
Bugfixes:
- Fixed a reported crash
Version: 0.1.48
Bugfixes:
- Fixed a bug when buying infinity technologies in space rig terminal
- Fixed miner drill equipment or gas mask with quality were not working
Changes:
- New cave modifier: weird autonomous enemy machines
- Added rare mineral cost to damage upgrade technologies in space rig terminal
- Added early game toxic armor
- Changed armors technologies and recipes: pushed further in tech tree
Version: 0.1.47
Bugfixes:
- Added some missing localisation strings
- Removed tungsten ingredient from quantum processor recipe
- Fixed items dropping when joining a game
Version: 0.1.46
Bugfixes:
- Fixed a reported crash
- Fixed missing names for enemy turrets
Changes:
- Some tech tweaks
- First bullet damage upgrade does not require boss kill proof anymore
- Navigating through ship floors takes you to the previous left position
Version: 0.1.45
Changes:
- Hell room removed for now, needs more work - laggy
Version: 0.1.44
Bugfixes:
- Fixed a reported crash when aborting a mission
- Fixed toxic mask was being counted with class equipment restrictions
- Fixed freezer was fully renewing spoil time
Changes:
- Extraction voting system now considers players in cave only
Version: 0.1.42
Bugfixes:
- Fixed driller mission in Arcstorm caves
Version: 0.1.41
Changes:
- New unique mission in each region: retrieve an artifact for the Space Rig Core upgrade
Bugfixes:
- Fixed a reported crash with contracts
Version: 0.1.40
Bugfixes:
- Fixed a reported crash when rescuing imprisoned miners
Version: 0.1.39
Changes:
- Changed overgrowth gleba soil recipes
- Allowed partial item paying for technologies in Space Rig terminal
Version: 0.1.37
Changes:
- Added mixed ores in event rolls for missions
- Nerfed fulgoran enemies
- For each rescued imprisoned miner mission in a region, speed/productivity bonus is increased in those caves by 2%
- Reduced beer costs
Version: 0.1.35
Changes:
- Fixed wrong information about fluid uplinks in biomes missions overview
Version: 0.1.34
Changes:
- Added a mod option to enable/disable passive ore delivery to the Space Rig
- Added biomes missions overview button in mission log gui
- Added new equipment: the manual driller for miner class. Dig caves super fast
- Mech armor is now restricted to heavy character class
- Grenade launcher benefits from stronger explosives technology
- Mule collects holmium ores
- "Ancient driller" (external mod) is now a contract, if installed
Version: 0.1.33
Changes:
- Items placed in the "Orbital drop" inventory of the platform hub will be destroyed
Bugfixes:
- Fixed a reported crash
Version: 0.1.31
Changes:
- Seismic charge has 40% chance to destroy enemy hole in caves
- Added a button to request items from logistic in the space rig terminal
Bugfixes:
- Fixed another reported crash
Version: 0.1.30
Bugfixes:
- Fixed a reported crash
Version: 0.1.29
Changes:
- Added the Beer Market =) Unlock by technology / contract
Version: 0.1.28
Bugfixes:
- Fixed quality beeing lost when the player changes class and restrictions are applied to the inventory
Changes:
- Cave surface is deleted sooner after extraction
- Miner class mines more ores manually (+2 x level)
Version: 0.1.27
Bugfixes:
- Fixed a crash on extraction
Version: 0.1.26
Changes:
- New resource per minute delivery system: complete Train Fuel Delivery or Deep core mining missions, then a primay Mining mission to get 50 ores per MINUTE. Ores are delivered in any cargo landing pads built in your ship.
- Added optional mod dependency: "Deep core operations skins pack". Uses different skins for each class
Version: 0.1.25
Bugfixes:
- Fixed a reported crash
- Fixed small mules were not following the main mule
Changes:
- Added mule option: enable/disable harvesting nearby ore patches
Version: 0.1.24
Bugfixes:
- Fixed some reported crashes
Changes:
- Added lightning rod protection to rescue imprisoned miners in arcstorm
- Pump in train fuel delivery mission does not stop working anymore
- Fluid uplinks now requires previous "mining liquids" missions in the planet region
Version: 0.1.23
Bugfixes:
- Fixed fast start mod option
- Rail box indestructible in train missions
Changes:
- Added kills statistics to mission report
- Added biome missions statistics summary to missions log gui
- Mule benefits from rescued mules mission: it learns to "harvest" nearby ore patchs
Version: 0.1.22
Bugfixes:
- Fixed broken things again
Version: 0.1.21
Bugfixes:
- Fixed ship pipes limit
Changes:
- Some tweaks on tech tree
- Space science pack now requires rocket fuel
- Damage upgrade technologies now requires killing bosses (each elimination drops a proof of kill item - check on ground)
Version: 0.1.20
Bugfixes:
- Fixed prices and tooltips in Space Rig terminal
Changes:
- Bosses breed small enemies in toxfract caves
- Mule chest is now craftable and allowed to be built on other floors
- Changed Orbital Fluid Uplink: now each fluid has a different required amount. Added "heavy-oil"
Version: 0.1.19
Bugfixes:
- The hidden pole not blocking blueprints in space platform anymore
Changes:
- More resources on caves
- New enemy added in Toxfract caves
- New secondary mission: rescue imprisoned miners
- Supply requests are not blocked anymore after extraction pod arrives
Version: 0.1.18
Bugfixes:
- Fixed an issue with character classes
Changes:
- Changed train fuel delivery mission to shorter distances
Version: 0.1.17
Bugfixes:
- Fixed a reported crash
Version: 0.1.15
Bugfixes:
- Fixed rescue mules mission: indestructible broken mules
- Fixed clanker was going up on extraction
Changes:
- Contract changes: you may accomplish any mission type in the current stage (horizontal line), even if it is not the next one in order
- Added mod option for "less contracts". In this case, some of those techs goes to space rig terminal to be bought
- Some other cave tweaks
- Change recycler technology trigger: mine scrap
Version: 0.1.13
Bugfixes:
- Fixed seismic charge contract
Changes:
- Buffed shotguns
- Raised drill cannon range
- Added 2 mod options: Reduce bullet cost / Fast Start to get to action immediately with the drop pod ready to launch.
- First 5 missions: more ores, less enemies, no permanent holes
- Added text description to the Flare Gun, to make it clear that it gives a damage bonus to illuminated enemies
- Removed some license technologies when playing with classes/contracts
Compatibility:
- Made compatible with Team Competition mod, so there can be multiple teams with their own platform and progression - alpha testing
Version: 0.1.12
Bugfixes:
- Fixed Crystalline Channels region tech was requiring metallurgic science packs
Changes:
- Showing resources icons in biome description in the mission terminal
- Drill tank mission now adds resources on ground when the crystal is destroyed.
- Changed technologies that requires completing a specific mission on a region to be any both primary and secondary missions on that region
Version: 0.1.9
Bugfixes:
- Fixed a crash with Deep Core Mining mission
Version: 0.1.8
Bugfixes:
- Fixed an exploit
Changes:
- Claker buffed
Version: 0.1.7
Bugfixes:
- Fixed drill cannon
- Fixed Clanker level 1 was not being deployed
- Fixed a reported crash with Orbital fluid gui
Changes:
- Flare gun now applies a 10% damage bonus to the targeted units
- Deep Core Mining mission: now the driller reveals some hidden ores
- Raised tank resistances in Drilling mission
Version: 0.1.6
Bugfixes:
- Fixed more crashes
Changes:
- Normal grenades allowed to any classes
Version: 0.1.4
Bugfixes:
- Fixed Rig terminal, broken by prior update
Version: 0.1.3
Changes:
- Doubled ship and mule storage capacity
- Added emergency extraction technology
- Added productivity contracts: iron-plate, steel-plate and bullets
Version: 0.1.2
Bugfixes:
- Fixed a reported crash
Version: 0.1.1
Changes:
- New cave companion unit: the Clanker droid, unlocked by contract
- New enemy spawning system, respecting enemy units weights from spawners definitions
- Reduced scanning cave mission radars from 4 to 3
Version: 0.1.0
Date: 19.05.2026
Changes:
- Added new primary mission using a car, and a new secondary: underground production
- Added icons to show allowed items for the active character class
- Added grappling-gun optional mod dependecy. When added will be restricted to Heavy class
- Allowed placement of overgrowth artificial gleba soil on Space Rig floor 2
Version: 0.0.1
Date: 01.05.2026
Info:
- Initial release for multiplayer testing