Crashed when someone changed his armor.
BTW, players can freely use alt+s to change their characters' skin so the skin may not match their classes. Not sure if this contributes to the crash.
Error while running event Deep_Core_Operations::on_player_armor_inventory_changed (ID 43)
Error when running interface function DCO_skins.set_player_skin: Cursor stack must not be empty.
stack traceback:
[C]: in function 'newindex'
__skins-factored/scripts/swap-character.lua:206: in function 'swap_character'
deep_core_operations_skins_pack/control.lua:24: in function <deep_core_operations_skins_pack/control.lua:16>
stack traceback:
[C]: in function 'call'
Deep_Core_Operations/control-classes.lua:479: in function 'CLASS_apply_character_stats'
Deep_Core_Operations/control-classes.lua:489: in function 'CLASS_apply_stats_to_player'
Deep_Core_Operations/control-classes.lua:567: in function 'CLASS_check_armor'
Deep_Core_Operations/control-classes.lua:659: in function <Deep_Core_Operations/control-classes.lua:655>
38040.293 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: "The mod Deep Core Operations (0.1.41) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Deep_Core_Operations::on_player_armor_inventory_changed (ID 43)
Error when running interface function DCO_skins.set_player_skin: Cursor stack must not be empty.
stack traceback:
[C]: in function 'newindex'
__skins-factored/scripts/swap-character.lua:206: in function 'swap_character'
deep_core_operations_skins_pack/control.lua:24: in function <deep_core_operations_skins_pack/control.lua:16>
stack traceback:
[C]: in function 'call'
Deep_Core_Operations/control-classes.lua:479: in function 'CLASS_apply_character_stats'
Deep_Core_Operations/control-classes.lua:489: in function 'CLASS_apply_stats_to_player'
Deep_Core_Operations/control-classes.lua:567: in function 'CLASS_check_armor'
Deep_Core_Operations/control-classes.lua:659: in function <Deep_Core_Operations/control-classes.lua:655>"
38040.293 Info ServerMultiplayerManager.cpp:808: updateTick(1192228) changing state from(InGame) to(Failed)
38040.297 Quitting: multiplayer error.