Deep Core Operations


You came to Fracta Mantis C to mine a shattered planet. The Space Rig hit a fragment on arrival, and what is left of your crew is sealed in a cargo hold with one terminal and the ship's external arms. Rebuild it from orbit, then send teams down to dig. Load the mule, haul it out, and come back for the next contract - seven regions, seventeen kinds of job, four classes to raise. Something is buried under the eighth.

Overhaul
11 hours ago
2.0 - 2.1
3.24K
Factorio: Space Age Icon Space Age Mod
Enemies Environment

b Crash in diggy_hole immediately after extraction

4 months ago

I was doing fluid mission on Prime Excavation Network (to get the Orbital Fluid Uplink, after the recent change), and as I was being extracted, I got the mission completed dialog on the rig, and promptly crashed.

Note: I have a quite few "QoL" mods (read: cheats), with Game Speed Button being the most interesting as it was sluggish AF before extraction, only working up to 2x, as I was being flooded by huge waves of critters. I've usually run 10x and 60x game speed waiting for extraction on other missions without issues, so I guess the UPS got a bit hammered.

Other mods I use listed further below, to delay the shame. :)


The mod Deep Core Operations (0.1.24) caused a non-recoverable error.

Please report this error to the mod author.

Error while running event Deep_Core_Operations::on_entity_died (ID 4)

Deep_Core_Operations/control-caves.lua:48: attempt to index local 'cave' (a nil value)
stack traceback:
Deep_Core_Operations/control-caves.lua:48: in function 'diggy_hole'
Deep_Core_Operations/control-caves.lua:17: in function 'CAVE_player_mined_entity'
Deep_Core_Operations/control.lua:1030: in function <Deep_Core_Operations/control.lua:1011>


Other mods I use:

Belt Visualizer
Far Reach
Game Speed Button
Informatron
Mech Armor Start
No Wall Repair
Recipe Book
Red Quickstart
Turbo Player

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