DeadWood

by 3of0

Marks trees that no longer absorb pollution for deconstruction, clearing dead wood.

Utilities
4 days ago
2.1
17
Armor Environment

Changelog

Version: 0.0.1
Date: 2026-09-06
  Changes:
    - Adjusted the Personal DeadWood Scanner equipment's energy values.
    - Renamed the "Enable Logging" setting to "Debug: Enable Logging to Console" for clarity.
  Bugfixes:
    - Fixed Krastorio 2 Sentinels above Normal quality not showing their scanning controls.
Version: 0.0.0
Date: 2026-08-25
  Features:
    - Automatically finds and marks dead, dry, and fully-decayed trees for deconstruction, clearing dead wood so the living, pollution-absorbing trees remain.
    - Radars can be toggled to include their permanently-revealed area in automatic scanning, marking dead trees found there for deconstruction over time.
    - Radars (and similar long-range-scanning devices) can also check each newly-revealed chunk for a dead tree to mark, as part of their normal scanning.
    - Krastorio 2 Sentinels are supported: they scan their revealed area and offer a separate queue for their coverage.
    - The Personal DeadWood Scanner (three tiers: base, MK2, and MK3) periodically scans the area around its equipment grid for dead trees.
  Minor Features:
    - A per-player setting, off by default, automatically cancels your own deconstruction-planner mark on a tree that's still absorbing pollution.