Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
Version: 1.0.6 Date: 2024-07-01 Changes: - Fixed compatibility involving hovercraft and assault hovercraft. - Added mods reported incompatible to the incompatibilities list. - Fixed spidertron patrols dock collision box changing from 3x3 to 4x4. (If you already had docks with DMV, they'll probably work as-is, or you could pick them up and place them again.) - Changed the sticker box that displays enemy spit on vehicles to be square. Vehicles rotate, so a rectangular sticker doesn't make sense.
Version: 1.0.5 Date: 2024-07-01 Changes: - Increased DMV car top-speed drastically to 75 km/h. For reference, the vanilla car burning coal drives on dirt at 100 km/h. Consequently, the car will jump logs, cliffs, and rocks at top speed. - Likely fixed error some players experienced running over bugs with a tank. - DMV Vehicles no longer bob up and down! Ironclad still bobs in the water! - Nerf car gunning cooldown further from 9 to 12, as it was too easy to clear biter nests with some weapon upgrades.
Version: 1.0.4 Date: 2022-07-21 Changes: - Thumbnail is now my standard 720px with minimal harsh diagonals, to look good in as many different UI settings as possible.
Version: 1.0.3 Date: 2022-07-21st Bugfixes: - Fixed DMVs being able to drive on some water tiles!
Version: 1.0.2 Date: 2022-07-21 Changes: - Supports the new version of Oil-Based Paint. Features: - DMVs can now open gates!
Version: 1.0.1 Date: 2022-07-18 Features: - Support for Boombastique Immersive Sound Pack by Fooltaurus - Added Immersive Sound's vehicle impact sounds for DMV impact with trees and rocks which supports Alien Biomes (Boombastique Immersive Sound Pack not required, but recommended) - Added vehicle impact particles to Alien Biomes rocks, which is inexplicably missing! Someone should complain to Earendel! :P Changes: - Changed the way animation layers are recognized when generating DMVs, for compatibility - Tanks now deal enough impact/crushing damage to run over medium biters - Vehicles that destroy trees now have a slight randomization to how much effort is required to down the tree. (But you still won't see health bars) Bugfixes: - Tanks collision radius with biters now uses positive numbers (I mean, it was kinda working with negative numbers?)