Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
a day ago
1.1 - 2.0
34.9K
Logistics Combat Logistic network
Owner:
ILLISIS
Source:
https://github.com/ILLISIS/Constructr...
Homepage:
https://discord.gg/m9TDSsH3u2
License:
MIT
Created:
3 years ago
Latest Version:
2.0.16 (a day ago)
Factorio version:
1.1 - 2.0
Downloaded by:
34.9K users

Pictured: Solar farm being deployed - 3 million solar panels.

What is this mod about?

This mod adds a new Spidertron called a Constructron. Whenever you build ghosts or destroy or upgrade some entities, these Constructrons will set logistic request for whatever is required to build from your logistic network and move to your ghosts to construct or deconstruct etc. This will give you the ultimate fire and forget experience in building very very large blueprints or ripping out extremely large sections of your factory.

This mod is not a cheat in any way, it simply automates game mechanics. It does not magically build entities, it does not make spidertrons faster, it does not give them extra equipment. It is just a vanilla spidertron that is automatically moved to ghost locations for the construction robots to build with items created by your factory.

Complete rewrite of this mod from Apollo314. https://mods.factorio.com/mod/Constructron

Xterminator mod spotlight (of version 1.0.0): https://www.youtube.com/watch?v=28x31A8NSjk
Xterminator mod spotlight (of version 1.0.55): https://youtu.be/5Y4qMLQrX6Q

Reddit showcase: https://www.reddit.com/r/factorio/comments/uizaaq/100k_entities_per_second_building_the_wube_logo/
Reddit showcase: https://www.reddit.com/r/factorio/comments/zalt2r/automatic_spidertrons_the_most_recent_update/
Reddit showcase: https://www.reddit.com/r/factorio/comments/10teg5u/automatic_spidertrons_annihilating_the_previous/

Discord: https://discord.gg/m9TDSsH3u2

What is a Constructron?

It's literally an automatic Spidertron. There is no black magic or man behind the curtain. All behavior can be done in the base game.

What is a Service Station?

It's a limited roboport with just a logistic zone that serves as a home point for Constructrons. Additionally, you can use more Stations to identify other networks, Constructrons will check each Station for items that it is lacking.

How do I set it up?

Step 1) Research Spidertrons
Step 2) Place a Service Station inside your logistic network
Step 3) Place one or more Constructrons
Step 4) Setup the equipment grid for the Constructron(s)
Step 5) Place a ghost or blueprint (anywhere on the map).

As long as all the required items are available in your logistic network the Constructron(s) will move to the ghost and build it.
Deconstruction and Upgrades will also be handled by Contructrons automatically.

How do I manage jobs?

Jobs, job status, settings and more can be managed from the Constructron GUI. The default hotkey combination to open the GUI is SHIFT+C+C. Alternatively you can find the mods button in the shortcut bar.

What do the colors mean?

White = Idling
Blue = Constructing
Red = Deconstructing
Green = Upgrading
Purple = Repairing
Black = Destroy

Things the mod can do:

Construct and rebuild entities that die
Deconstruct
Upgrade
Repair
Destroy (hunt biters)
Transport items from station to station.

Constructrons can do everything a normal Spidertron can do.. Automatically.

Constructrons calculate the necessary amount of Constructrons needed to fit items into the inventory and sends them accordingly. Should a Constructron fill it's inventory it will walk home and clear the items into your logistic network storage. Entities that get missed by Constructrons will be checked and a new Constructron will be sent.

Gone are the days you have to manually pilot Spidertrons and manually check they built everything.

Things the mod cannot do:

Magically build ghost entities in the middle of a lake without a path to get there(or landfill ghosts)
Spawn items from thin air. If you lack items, the factory must grow.

Have issues?

Enable the Debug mode to see what is going on with the Constructrons
Additionally, you can reach out for help in the discord.

Works with:

Space Exploration
Krastorio2
Planet Maraxis

Control options

A GUI can be opened with SHIFT + C +C (hold shift and double tap C) this is the primary way of overseeing and controlling Constructrons and jobs.