Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
20 hours ago
1.1 - 2.0
30.6K
Logistics Combat Logistic network

g Add network IDs

1 year, 5 months ago

Without IDs Larger bases could have a CTron running for hours just to get a light bulb.
The IDs would be used to source resources for the logistics requests. Could also limit building areas like the construction bots. But also be defaulted to not use a build range limit (That's a key feature of the CTron for general use)
Piggy back on the logistics network IDs for a start (The first one the CTron is placed into or runs into),
and just limit the logistics requests to that networks ID it's assigned to. It can still work on construction jobs anywhere it's needed if it has materials.
Possibly configuration in-game to allow logistic requests from different logistics networks. Similar to LTN's train network ID system. Assign to one or many.
"Home nework is 123, other networks available, click here to resource share with any of them"