Configurable Armour & Suits

by Sgamez

Configurable Armours & Suits currently supports: Bob's, Custom Power Armor Fix, Exotic Industries FE-Equipment, Hiladdar's Gear K2, Nullius, Power Armor MK3, Power&Armor, Power Armour Replacer, Rampand Aresensal, SE,

Tweaks
a month ago
1.1 - 2.0
8.26K
Armor Cheats
Owner:
Sgamez
Source:
https://github.com/SGZ-Creations/conf...
Homepage:
https://github.com/SGZ-Creations/conf...
License:
GNU GPLv3
Created:
2 years ago
Latest Version:
1.5.6 (a month ago)
Factorio version:
1.1 - 2.0
Downloaded by:
8.26K users

Quick Description

Configurable Armour & Suits let's u turn off the Armour grid completely. Or actually make yourself insanely OP. The choice is yours.

It Also Features Configurable Inv Sizes From V 0.2.0. and up.

It now Features Achievements as of version 1.2.3

The grids can be configured in Startup settings

This mod let u configure all armour grid sizes in vanilla that means from the lowest tier named Modular armour all the way to mk2. Even modded are possible so see if your favourite mod is compatible. Enjoy being OP or Hardcore Should u want decrease or turn it completely off. Maybe do a no grid challenge if u want to.

Image Explained

1 & 2 shows early settings from version 0.1.x.
3 & 4 show Armour MK 2 vanilla default and the mods default.
5-7 show of the armour would look of u turned the grid off. No more personal bots. Witch would be the challenge.
8 is the biggest setting u can put the Tier 4 space suit from Space Exploration 500x500 no need to switch any more.

Known issues

Quality will still add grids to the higher quality version higher than normal even if you put the grids to 0x0.
Will look in to make this a setting to you enable to have it start 0x0 but also have it so if you set it 0x0 it should stay 0x0

Mod spotlights

I will gladly add to the list if there is one or more

Explaining the (Base & Mod Defaults)

  • Mod Defaults is what my mod set the sizes to.
  • Base Defaults is what the game/mod u installed before i did my changes has set the size to.

Example:
Power Armour MK2 Width
Min:0
Max:40
Base Default:10 ("Base Default" Info will stay listed here. Tho has been removed due to the reset function added my Factorio itself in game)

Mods currently working:

  • Bob's.
  • Custom Power Armour Reborn (Custom Power Armour Fix).
  • EI (Exotic Industries).
  • Factorio Extended Equipment
  • Hiladdar's Gear.
  • K2 (Krastorio2).
  • Nullius
  • Power Armour Mk3.
  • Power and Armour
  • Power Armour & Replacer
  • Rampant Arsenal.
  • SE.

Other/early access mods from Sgamez/SGZ-Creations can be found in the link below:

https://discord.gg/tbxnpsxkDM

Coming Features

  • NA

Translations + More Wanted.

  • Norwegian
  • English EN/GB can be improved

INFO

If using this mod with K2-SE there will sadly be a visual bug that i can't do anything about when it comes to equipment. My mod is made so that when using both mods, you should be able to modify K2's and SE's armours separately from each other. Which is why this bug occurs. from what i know / I'm aware it is related to the load order from my mod to there's.

In other hand removing the compatibility with them will fix the visual bug but you won't be able to change the grid size on SE or K2 as the grids copy one or the other. So to really fix this K2 would need to change some of there code on it and let me know if they made it standard vanilla.